I am kumar
New to linux group

I need some information about 
PAM
NSS
NIS
thankz in advance



meanwhile go  through the attachment which is long but interesting
regards
kumar

_____________________________________________________
Share your knowledge. It's a way to achieve immortality
Kumar NS
[EMAIL PROTECTED] 
ph : 5721856 ext 3061

> Software Engineering
> --------------------
> 
> *How Software Engineers should manage their time - Watts Humphrey
> 
> In  writing  this  column, I plan to  discuss  various  topics of
> interest to software  professionals  and managers.  In general, I
> will write  about  issues  related to  engineering  productivity,
> quality and overall  effectiveness.  Occasionally, I will digress
> to write  about a  current  hot  item,  but  generally  I will be
> pushing the  process  improvement  agenda.  Because my  principal
> interest  these days is getting  organizations  started using the
> Personal Software  ProcessSM (PSPSM) and Team Software  ProcessSM
> (TSPSM), readers should know that a not-so-hidden  agenda will be
> to  convince   them  to  explore  and   ultimately   adopt  these
> technologies.
> 
> *Why  Does   Software  Work  Take  So  Long?  Watts  S.  Humphrey
> --------------------------------------
> 
> Have you ever started what you thought was a two-or three-day job
> and have it stretch into a week or two?  Before  deciding you are
> just bad at  estimating,  look at how you spent  your  time.  You
> will find you spend much less time on projects  than you imagine.
> For example, on one project, several  engineers used time logs to
> track their time in minutes.  They averaged only 16 to 18 hours a
> week on  project  tasks.  They were  surprised  because  they all
> worked a standard 40-hour week.  This information soon turned out
> to be helpful.  They were on a critical  project and were falling
> a behind.  When they  looked at the data, they  found the  design
> work took 50% longer than estimated.
> 
> They knew they had a choice:  either do the tasks  faster, or put
> in more  time.  While  there was  pressure  to race  through  the
> design,  skip   inspections,  and  rush  into  coding,  the  team
> resisted.  They
> 
> knew this would probably  result in many errors and a lot of test
> time.  To meet their  schedule,  they  needed to  average 30 task
> hours a week.  They all  tried  valiantly  to do this,  but after
> Christmas,  they realized that just trying harder would not work.
> They went on overtime and are now starting  early in the morning,
> working late some evenings, or coming in on weekends.
> 
> While they now  average  30 task hours a week,  they have to work
> over 50 hours a week to do it.  They are also  back on  schedule.
> Because  this team had  detailed  time  information,  they  could
> recognize  and address their problem in time to save the project.
> The data  identified  the problem  and  pointed  them  toward the
> solution.  Without  good  data on  where  your  time  goes,  your
> estimates  will  always be  inaccurate  and you won't know how to
> improve.
> 
> Working harder :
> ----------------------
> 
> When people say they are working  harder, they actually mean they
> are working longer hours.  Barring major technology  changes, the
> time it takes to do most  tasks is  relatively  stable.  The real
> variable  is the time you spend on the tasks.  But to manage  the
> time you  spend,  you have to track  it, and  practically  nobody
> does.
> 
> Consider   the   following:
> 
> 1.  Our lives are filled with interruptions.
> 
> 2.  Software people do many kinds of tasks, and only some contrib
> ute directly to our projects.
> 
> 3.  Our processes are often informal and our working practices ad
> hoc.
> 
> 4.  Even if we wanted to, it is hard to do demanding intellectual
> work for long uninterrupted periods.
> 
> Interruptions  One engineer told me she had recently
> started to track her time and found she was spending much more time on
> interruptions than on her real work. For exmple, on one task of 108
> minutes, her interruption time was over 300 minutes.  Thislost time,
> however, was not in big hour-long blocks but from an
> incessant stream of little 5- and 10-minute interruptions.
> 
> Interruptions come from many sources:
> * telephone calls
> * other engineers asking for help
> * a coffee or rest break
> * supply problems (i.e., printer or copier out of paper)
> * equipment problems (the network dies)
> * a power failure or a snow storm (everybody leaves)
> 
> Every  interruption  breaks your train of thought  and takes time
> away from your work.  With unplanned interruptions, you lose your
> place in the work and, when the interruption is over, you have to
> reconstruct where you were.
> 
> This also causes errors.  For example, when I am in the middle of
> a design, I am often working on several  things at the same time.
> 
> While thinking  through some logical  structure, I realize that a
> name is  misleading,  a type must be changed, or an  interface is
> incomplete.  If I am  interrupted  in the middle of this, I often
> have trouble  remembering  all these  details.  While I have been
> unable  to  control   the   interruptions,   I  have  found  that
> maintaining  an issue log helps me remember what I was working on
> when interrupted.
> 
> Non-project work :
> non-engineering tasks.  Examples are
> * handling mail
> * setting up or updating their computing systems
> * going to meetings
> * looking for some specification, process, standard, or manual
> * assisting other engineers
> * attending classes
> 
> Few software  development  groups have adequate  support.  No one
> sets up or  maintains  his or her  development  system,  few have
> groups to handle  product  packaging and release, and there is no
> clerical  or  secretarial  support  for mail,  phone, or  expense
> accounts.  What is more, even when they have such  support,  many
> engineers  don't know how to use it.  This  means that most of us
> spend more time on
> 
> clerical  and  support  work  than on our  principal  development
> tasks.  And every hour  spent on these  tasks is an hour we can't
> spend on development.
> 
> Lean  and  mean  organizations:  Often  our  organizations  pride
> themselves  on  having  very  small  support  staffs.  An  almost
> universally accepted management axiom is that overhead is bad and
> should   be   eliminated.  In  the   resulting   lean   and  mean
> organizations, the engineers do their own clerical work.  This is
> not an effective way to use scarce and expensive software talent.
> By cutting  overhead,  management  also  eliminates  the  support
> staffs that funds in the overhead  budget support.  While some of
> these groups are not the least bit  interested in supporting  the
> engineers,  many are.  Eliminating  them can have enormous costs.
> Among these costs is the time every  engineer must spend  sorting
> through  email,  answering  the phone,  getting  supplies,  doing
> expense  accounts, and filing mail and documents.  In addition to
> the lost  engineering  time, this also means that most mail isnot
> answered  promptly if at all, phones go unanswered,  supplies are
> wasted or  overstocked,  and little if anything is properly filed
> or can be quickly found when needed.
> 
> Perhaps most expensive and annoying,  every software  engineer in
> such "lean and mean  organizations"  must set up and maintain his
> or her  personal  computing  environment.  Just  because  we have
> theskills  to do this  doesn't  mean we should.  Most of us could
> repair  our cars or paint our houses if we chose to, but it would
> take us longer  than  using  someone  who does this for a living.
> And we have other things to do.  Why should we have to handle our
> own  computing  support?  The  principal  reasons that  engineers
> spend less than half their time doing the tasks they were trained
> and hired to do is that, without  adequate  support, they have to
> support themselves.
> 
> What is more,  few  engineers  enjoy  or are very  good at  being
> part-time clerks and technicians.
> 
> Ad-hoc  working  and  planning:  When one has  taken  the time to
> define and document the  organization's  practices  and  methods,
> they must be maintained informally.  When you come to a task that
> you haven't done before or at least not recently, you look around
> to see how
> 
> it should be done.  It takes time and a lot of  interruptions  to
> find someone with the right experience and get their help.  While
> this is vastly  preferable  to bulling  ahead  without  exploring
> prior  experience,  it does cut into the working week.  A related
> but slightly  different problem concerns planning.  When projects
> don't  make  detailed   plans,  and  when  engineers  don't  know
> precisely  where they fit into these  plans,  they must do what I
> call continuous  planning.  In continuous  planning, the key tool
> is not the PERT  chart or  Microsoft  Project,  it is the  coffee
> machine.  When  you  finish  a  task,  you go to your  continuous
> planning  tool to have a cup of coffee.  While  there you  decide
> what to do next.  In the process, you talk to any other engineers
> who are also doing  continuous  planning and see what they think.
> You will  usually  get some good ideas, but if you don't, you can
> always interrupt someone.  The common view is that planning takes
> too much time.  By not planning,  engineers can immediately start
> on their  programming  work.  While this immediate  progress will
> feel  good, you won't  know  where  you are.  Like  driving  in a
> strange country without a map, you have to stop at every turn and
> decide where to go next.
> 
> All  these  short  stops  will  take far  more  total  time  than
> aproperly  thought-out  plan would have taken in the first place.
> You also need an occasional break.
> 
> Finally,  creative  development  is hard  work.  When  designinga
> product or a system, we need  uninterrupted  time.  But we cannot
> design complex products for more than a few hours at a time.  The
> same  is  true  of  testing,   reviewing,   inspecting,   coding,
> compiling,  and many other tasks.  One laboratory  decided to set
> up a dedicated  group of experts to inspect a large and important
> product in final test.  Every  module that had test  problems was
> sent  to  this  group.  For a  while,  they  cleaned  up a lot of
> defect-prone  modules.  Then,  one of them  later  told me,  they
> could no longer  see the code  they  were  inspecting  Everything
> began  to  blur.  They  even  saw  source  code in  their  sleep.
> Designing,  coding,   reviewing,   inspecting,  and  testing  are
> intensely difficult tasks.  To have any hope of producing quality
> products,   we  must   occasionally   take  breaks.  But,  to  be
> reasonably  efficient,  and to do  high-quality  work, we need to
> control  our own  breaks,  not take them when the phone  rings or
> when  somebody  barges into our office or cubicle.  Studies  show
> that when engineers spend all their time on their  principal job,
> their  performance  deteriorates.  Some reasonable  percentage of
> time on  other  tasks  such  as  planning,  process  improvement,
> quality  analysis,  or writing  papers  can  improve  engineering
> performance.  You will  get  more  and  better  work  done in the
> remaining  75% of your time than you would have  accomplished  in
> 100% of dedicated time.
> 
> 1.  So, keep track of your time:  To manage your  personal  work,
> you need to know  where  your time  goes.  This means you need to
> track  your  time.  This  is  not  hard,  but  it  does   require
> discipline.  I  suggest  you  get in the  habit  of  using a time
> recording log.  When doing so, enter the tasks and the times when
> you  start  and  stop  these   tasks,  and  also  keep  track  of
> interruption times.  If you do this, you will soon see where your
> time goes.  Then you can figure out what to do about it.
> 
> 2.  Manage  interruptions:  Interruptions are a fact of life, but
> there  are many  ways to deal  with  them.  Use "DO NOT  DISTURB"
> signs and establish an ethic where everybody  (even the managers)
> respects  them.  Forward  phone  calls or even unplug or turn off
> the phone.  Also consider getting  permission to work at home for
> a day or two a week.  Another way to manage  interruptions  is to
> get in the habit of using an issue-tracking log.
> 
> Then, when you think of something  you need to do, make a note of
> it in the log so you will  remember  to do it later and you won't
> forget it when the phone  rings.  While  you will  still  have to
> handle  these  issues, you are less likely to forget them and you
> can do them at a  planned  time.  Also,  use this same  principle
> with interruptions.  When someone calls in the middle of a design
> problem,  tell  them  you'll  get back and then  make a note on a
> sticky so you don't forget.
> 
> 3.  Learn  to  use  administrative  support:  Learn  how  to  use
> support.  While few engineers  have a support staff to help them,
> many who do don't  know how to use  them.  If you have a  support
> person,  think about every  clerical-type  task before you do it.
> Can this person do it for you?  Even though it may take longer at
> first, use them  whenever  you can.  At first the result may need
> to be  redone.  But  be  patient  and  help  the  support  people
> understand your problems with their work.  It will pay off in the
> long run.
> 
> 4.  Plan every job:  Perhaps most important, learn to plan.  Plan
> your own work and urge your  teammates and the project  leader to
> start planning.  Proper planning takes time, but it can save much
> more time than it costs.  You will end up planning anyway, but it
> is much better to do it in an orderly  way, and not at the coffee
> machine.  Vary your work You can do  demanding  work  only for so
> long.  I lose my ability  to do intense  creative  work  after an
> hour and a half to two hours.  I need to stop for a break or even
> to switch  to some  other  kind of work.  Further,  during  these
> intense sessions, frequent short  interruptions  offer no relief.
> It then takes an extra effort to reconstruct my thought  process.
> What I suggest is to intersperse various kinds of work throughout
> your  day.  Do  creative   work  when  you  are  most  fresh  and
> productive  and then  switch to your  email or an  administrative
> task.  Then perhaps do a design or code review possibly  followed
> by a  process-improvement  task or data analysis.  By varying the
> task types, your creative work will be of higher  quality and you
> will actually get more done.
> 
> 5.  Define and use a personal  process  When you  regularly  make
> plans, a defined  process  will save a lot of time.  The  process
> provides a framework for gathering historical data and a template
> for making plans.  And, by using  historical data, your estimates
> will be more accurate.  Get and use  historical  data Finally, if
> you don't have administrative or technical support, use your time
> log to see what this lack costs you.  Then tell your managers and
> show them your data.  It might help them see the cost  advantages
> of adequately supporting their engineers.
> 
> Remember  that the  amount  of work you  produce  is  principally
> determined by two things:
> 
> 1. the time the tasks will take
> 2. how much time you have available for these tasks
> To manage your work, you must know where your time goes.
> Only then can you judge how much work you can do and when you will
> finish it.
> 
> Acknowledgements In writing papers and columns, I make a practice
> of asking  associates to review early drafts.  For this column, I
> particularly  appreciate the helpful  suggestions I received from
> Dan  Burton,  Alan  Koch,  and  Bill  Peterson.  In  closing,  an
> invitation  to  readers  In  these  columns,  I plan  to  discuss
> software  issues  and  the  impact  of  quality  and  process  on
> engineers   and  their   organizations.  I  am,   however,   most
> interested in addressing  issues that you feel are important.  So
> please drop me a note with your comments and suggestions.  I will
> read your notes and  consider  them when I plan  future  columns.
> Thanks for your attention and please stay tuned in.
> 
> Watts S. Humphrey
> [EMAIL PROTECTED] 
> 
> Notes
> 1. For a brief discussion of this issue, see my book
> Managing Technical People, Innovation, Teamwork, and the Software Process,
> 
> Addison Wesley, 1997, page 186.
> 
> A more complete dcussion is in Donald C. Pelz and Frank M. Andrews,
> 
> Scientists in Organizations:
> Productive Climates for Research and Development,
> Wiley, 1966, pp.  56, 65.
> 
> 2.  Recording  Log,  see  my  book  A  Discipline   for  Software
> Engineering, Addison Wesley, 1995.
> 
> This  log is  also  discussed  in  Introduction  to the  Personal
> Software  Process, also by me and published by Addison  Wesley in
> 1997.

Reply via email to