So what's your proposal then? Placing it within a fake func?

Just do a .S file :-)

Yeah.  You might be able to do one that handles both GC and Wii,
maybe it's easier/clearer to keep them separate though.

Ouch. I wouldn't be surprised if those guys don't do cache coherency
in the bridge anyways.

That is correct; we haven't found any way to enable it, at least.
To be fair, it's actually better for performance to _not_ do RAM
coherency when used as a game system.


Segher

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