Bennett Davis wrote: > Darren -- realtime modeling at the component level is something that > many people have been interested in (remember the PPG Realizer?), and > it's a beautiful prospect! -- again considering Moore's Law, it's just > a matter of time, and that's very exciting. If/when done right, it > could be very groundbreaking indeed. One of those high > perspiration-to-inspiration ratio ideas, but I wish someone would try. > Boy I wish I had that kind of cross-discipline knowledge! What a > fun/challenging project that would be.
I think Moore's Law is here and has been for some time for this idea. Many companies, including Arturia, Softube, and NI, are already building many of their software products in just this way. Unfortunately for us, they're companies, and they keep their technology locked up nice and tight (not that I have an issue with that). I would like to make a library that's freely available. Of course, I doubt Arturia, et al, are doing perfect component by component modeling, and are simplifying here and there for the sake of CPU. There's no reason why my library couldn't be streamlined as well for its task (audio synthesis and processing), other than, of course, my own competence. :-D I fear I'm biting off more than I can chew, but the nice thing about a library project like this is that I can start off small and build up. Thank you for the reply! -- Darren ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Linuxsampler-devel mailing list Linuxsampler-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/linuxsampler-devel