Hi Alby,

After many tests to isolate my problem, I finally catch the guilty !
It's clearly not a problem with #include or #define and not specific to SFZ 
engine.

It's is a big problem with the management of unmapped incoming midi keys.

A little test to reproduce my behavior :
- Open any sf2, sfz, or gig file in a channel
- Send some unmapped midi notes to this channel (or slide several times on gray 
tint notes in Fantasia)
- And engine will complain about :
Engine: Could not launch new note; Note pool empty!
Engine: Could not launch new note; Note pool empty!
Engine: Could not launch new note; Note pool empty!
...


linuxsampler version : 2.0.0.svn9   trunk@2911 

Previously it was 2.0.0 svn1 and I did not have memories of this behavior.


Ludovic


----- Mail d'origine -----
De: Alby M. <albyd...@gmail.com>
À: lucky...@free.fr, linuxsampler-devel@lists.sourceforge.net
Envoyé: Tue, 21 Jun 2016 00:34:32 +0200 (CEST)
Objet: Re: [Linuxsampler-devel] SFZ 2.0 Headers and Macros Patch

Hi Ludovic,

That shouldn't have anything to do with the #include statements, although
it might be a strange bug. Are you testing the SFZs with identical midi
input? And are you sure that if you copy three contents of all of the
individual files into one big .sfz, it looks exactly the same as the
original?

- A.M.

On Mon, Jun 20, 2016, 11:23 AM <lucky...@free.fr> wrote:

> Hello there,
>
> I'm trying some sfz files with #include and #define properties, many
> thanks for this implementation, but I've some troubles with it.
>
> I've a complete drumkit in one sfz file which work fine (no #include, no
> #define)
> But when a use the same drumkit in one main sfz which include split sfz
> files (Kick.sfz, Hi-Hat.sfz, Snare.sfz, ...), it's work a the beginning but
> quickly some or all notes are skipped and engine complain :
>
> Engine: Could not launch new note; Note pool empty!
> Engine: Could not launch new note; Note pool empty!
> ....
>
> Someone use sfz files with #include directive without problem ?
>
>
> Thanks
>
> Ludovic
>
>
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