Hi Frank,
Is that the whole SFZ file? I can see two possible causes in that snippet,
but there could be others if the file has other sections. The snippet sets
a rate for an LFO controlling pitch; while the depth of that modulation
should be zero, it's possible that it defaults to something else and that
that processing is responsible for the differences you hear. Another
possibility is that the amplitude envelope has a non-zero attack time. That
can be fixed by adding `ampeg_attack=0`.
Are all your input notes the same velocity?
Do you get the same results using this?:
<region> sample=..\..\..\wa_drum_tools_01_deluxe\drum kits\deep sleep
kit\dt01_kits_deepsleep_kick808.wav lokey=36 hikey=36 end=17616
Best,
A.
On Mon, Jan 9, 2017 at 3:35 PM Frank Neumann <beachn...@web.de> wrote:
Hi list,
I was experimenting a bit with Linuxsampler and sequencer64 yesterday, and
found a little oddity (two, actually): I have loaded a .sfz with a couple of
synthetic drum samples into LinuxSampler (version LinuxSampler 2.0.0.svn31)
and send "4-to-the-floor" kick drum MIDI events to it via sequencer64
(output
device from LinuxSampler is JACK).
Though the events are identical with regard to velocity etc, I can clearly
hear that the samples produced by LinuxSampler are varying slight every now
and
then in their attack phase. There is roughly 1 "different" (harder, more
direct) kick drum in every 8 or so events.
This is NOT due to some round-robin scheme; there really is only one Kick
drum
.wav file assigned to this key.
Also, I observed no JACK xruns while testing this.
This is the corresponding line from the .sfz mapping this kick drum:
<region> sample=..\..\..\wa_drum_tools_01_deluxe\drum kits\deep sleep
kit\dt01_kits_deepsleep_kick808.wav lokey=36 hikey=36 end=17616
pitch_keycenter=36 amp_veltrack=71.653542 ampeg_decay=200.199997
ampeg_release=200.199997 pitchlfo_freq=5.000919
That original .wav file is also attached.
I grabbed a short recording via jack_capture and looked at the resulting
.wav
in a wave editor; here I clearly see why the sounds really sound different
(see attached pictures: orig_wave.png is the original .wav file,
"soft_wave.png"
is one of the (frequent) samples with somewhat softer attack (is there any
AMP envelope applied to every sample at playback?) and "hard_wave.png" is
one
of the (more rare) sample playbacks with stronger reproduction of the
original
sample's attack phase.
So, there are really two questions in this:
- Why is the playback not giving constantly the same audio output? Could
this
actually be a bug?
- If there is some kind of AMP envelope automatically applied upon each and
every sample playback (perhaps to avoid the "onset clicks"?), how can I
disable
it to be sure my original sample's playback is authentically reproduced?
Thanks,
Frank
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