niedz., 24 lut 2019 o 18:38 Christian Schoenebeck < schoeneb...@linuxsampler.org> napisaĆ(a): > Mja, the thing is that src/engines/sfz/EngineChannel.cpp is usually not the > right place for doing such core engine event handling that you attempt with > your patch. The source files dediciated for the individual formats (gig/sf2/ > sfz) only cover the most minimalistic stuff required specifically only for the > individual format itself, all the rest is shared, common code available to all > engines, so when a new feature is added for one engine that it could still > easily be adopted by all other engines as well (like it usually always happens > after some time).
I agree. I've decided to try inside EngineChannel, because it contained required data (list of all playing voices) ordered by midi key. > But first things first. If I understand it correctly, you are already aware that > there is already a feature for all our engines/formats which is called > "exclusive groups" or "key groups", right? This feature allows to assign > individual keys on a keyboard to individual "key groups", and within one key > group there is always only 1 note intended to be active at a time, so if you > trigger a key being member of a key group and there is already another note > active of that same key group, then the previous note of that group will > automatically be released. So that's a feature typically required for drum > kits. I'm using this feature to mute cymbals, but in sfz with off_by opcode user can specify only one key, and it's implemented correctly in linuxsampler. It can accurately emulate drum kit pieces, except for mutable cymbals. If you specify a separate key to mute a cymbal it doesn't mute its consecutive hits leading to unnatural sound buildup. > Having said, your intention is to extend this existing feature for optionally > raising the amount of active notes in a key group to another higher value than > just 1, is that correct? Yes, it's correct. With sfz 2 format opcodes http://www.sfzformat.com/index.php?title=Polyphony http://www.sfzformat.com/index.php?title=Note_polyphony I can specify a mute key for a group with off_by opcode and decrease unnatural sound buildup with polyphony. My configuration is based on http://www.sfzformat.com/index.php?title=Cymbal_muting but even more sophisticated with many velocity layers and round robin hits. Regards Jacek Roszkowski
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