On Thu, Dec 02, 2010 at 07:44:30PM -0500, Gaetan Nadon wrote:
> On Fri, 2010-12-03 at 08:39 +1000, Peter Hutterer wrote:
> 
> > why do input drivers need randrproto though? Is this a inclusion
> > dependency
> > result? no problems with your patch, just interested here.
> > 
> 
> This is required through the server SDK xf86.h. RANDR is always defined.
> 
>         #ifdef RANDR
>         #include <X11/extensions/randr.h>
>         #endif
> 
> 
> 
> > xsetwacom needs libXrandr, but not randrproto (though I thing this
> > gets
> > pulled in automatically then).
> > 
> 
> xrandr.pc.in:
> 
>         Requires: xproto randrproto >= @RANDR_VERSION@
>         Requires.private: x11 xext xrender
> 
> Yes, pkg-config on xrandr will fail if randrproto is missing or not at
> the correct level.
> 

thanks for the explanation, patch applied.

Cheers,
  Peter

------------------------------------------------------------------------------
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
http://p.sf.net/sfu/intelisp-dev2dev
_______________________________________________
Linuxwacom-devel mailing list
Linuxwacom-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/linuxwacom-devel

Reply via email to