On Thu, Dec 02, 2010 at 07:44:30PM -0500, Gaetan Nadon wrote: > On Fri, 2010-12-03 at 08:39 +1000, Peter Hutterer wrote: > > > why do input drivers need randrproto though? Is this a inclusion > > dependency > > result? no problems with your patch, just interested here. > > > > This is required through the server SDK xf86.h. RANDR is always defined. > > #ifdef RANDR > #include <X11/extensions/randr.h> > #endif > > > > > xsetwacom needs libXrandr, but not randrproto (though I thing this > > gets > > pulled in automatically then). > > > > xrandr.pc.in: > > Requires: xproto randrproto >= @RANDR_VERSION@ > Requires.private: x11 xext xrender > > Yes, pkg-config on xrandr will fail if randrproto is missing or not at > the correct level. >
thanks for the explanation, patch applied. Cheers, Peter ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Linuxwacom-devel mailing list Linuxwacom-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/linuxwacom-devel