Nicholas Paufler wrote:
180 degree screen with dual control sticks and pedals. Scroll down a but
on that page as I can't find a way to direct link to the article.

Looks like an interesting display technology searching desperately for
a viable application. If it's a conventional arcade, ultimately it's
just yet another iteration of FvZ.

I was playing a Mech Warrior game in Chucky Cheese (sorry if you spit
coffee all over your keyboard).  I wasn't expecting much in a place
aimed at 1-10 yr olds.  But it's a shaky bubble cockpit thingie so I
just had to try it.  After a five yr old girl finally vacated the
cockpit (yes I am sinking that low) and discovered for myself how
dumbed down it is... It's really just Space Invader ported to 3D and
dual control sticks.  anyhoo... even in an adult-oriented arcade, Mech
Warrior is still configured to play out a mission in less than 5
minutes.  Arcades have to deliver both quick death (to consume
player's coins) and quick kills (to encourage the defeated players to
insert more coins).

Hopefully a new type of game could emerge that not only improve the
display/cockpit but also make the game more realistic and challenging.
Allowing for time compression, a mission should still play out in
10-30 minutes.  And there should be massive missions (Odessa, A Boa
Qu) that lasts 5 hours (BYOD - bring your own diaper).

--
Dr. Core
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