As a starting point have a look at the FileSink class, the two main steps involved are
1) Inherit from MediaSink
2) Override the virtual afterGettingFrame1(unsigned frameSize, struct timeval presentationTime)

Actually, the virtual function to redefine is
          virtual Boolean continuePlaying();

See the "FileSink" implementation for a good example of how to do this.
--

Ross Finlayson
Live Networks, Inc.
http://www.live555.com/
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