On Thu, Feb 26, 2009 at 6:43 AM, Ross Finlayson <[email protected]>wrote:
> As a starting point have a look at the FileSink class, the two main steps >> involved are >> 1) Inherit from MediaSink >> 2) Override the virtual afterGettingFrame1(unsigned frameSize, struct >> timeval presentationTime) >> > > Actually, the virtual function to redefine is > virtual Boolean continuePlaying(); > > See the "FileSink" implementation for a good example of how to do this. > Thanks for that. Are there any things to look out for when running the event loop in a seperate thread? Andy
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