On Thu, Feb 26, 2009 at 6:43 AM, Ross Finlayson <[email protected]>wrote:

> As a starting point have a look at the FileSink class, the two main steps
>> involved are
>> 1) Inherit from MediaSink
>> 2) Override the virtual afterGettingFrame1(unsigned frameSize, struct
>> timeval presentationTime)
>>
>
> Actually, the virtual function to redefine is
>          virtual Boolean continuePlaying();
>
> See the "FileSink" implementation for a good example of how to do this.
>

Thanks for that.  Are there any things to look out for when running the
event loop in a seperate thread?
Andy
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