Hi Lawson, Wouldn't that describe Google's O3D effort? But they ditched the plug-in earlier this year for a pure JS to Web Browser solution, now relying on WebGL and Canvas.
http://code.google.com/apis/o3d/ - Darius On Thu, Sep 2, 2010 at 1:26 PM, Lawson English <[email protected]> wrote: > How difficult would it be to divorce LK from the webbrowser? If some > hypothetical LK plugin were given a handle to a buffer of some kind, how > much work would it take to make LK a plugin without dragging all of html > with it? > > > The reason why I ask is that LK would make a great game engine GUI in > many contexts. > > > Lawson > _______________________________________________ > lively-kernel mailing list > [email protected] > http://lists.hpi.uni-potsdam.de/listinfo/lively-kernel >
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