Hi Lawson,

Wouldn't that describe Google's O3D effort?
But they ditched the plug-in earlier this year for a pure JS to Web Browser
solution, now relying on WebGL and Canvas.

http://code.google.com/apis/o3d/

- Darius

On Thu, Sep 2, 2010 at 1:26 PM, Lawson English <[email protected]> wrote:

>  How difficult would it be to divorce LK from the webbrowser? If some
> hypothetical LK plugin were given a handle to a buffer of some kind, how
> much work would it take to make LK a plugin without dragging all of html
> with it?
>
>
> The reason why I ask is that LK would make a great game engine GUI in
> many contexts.
>
>
> Lawson
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