Yes, I think there are a lot of places around in lldb where we assume that if 
you have a valid thread you have a valid frame 0.  You're not going to get very 
far if you don't get that right.

Jim

> On Mar 23, 2015, at 6:48 PM, Jason Molenda <[email protected]> wrote:
> 
> Not worth changing the patch but fwiw you could have added eFlagRequiresFrame 
> to the CommandObjectParsed flags for this command to do the same thing.  My 
> main reaction echoes Jim's - I don't know what it means to have a thread and 
> no frame 0.  But given that two lldb devs have hit it, I guess early in the 
> startup of a new platform you can get hit this.
> 
> 
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> http://reviews.llvm.org/D8554
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