Yes, I think there are a lot of places around in lldb where we assume that if you have a valid thread you have a valid frame 0. You're not going to get very far if you don't get that right.
Jim > On Mar 23, 2015, at 6:48 PM, Jason Molenda <[email protected]> wrote: > > Not worth changing the patch but fwiw you could have added eFlagRequiresFrame > to the CommandObjectParsed flags for this command to do the same thing. My > main reaction echoes Jim's - I don't know what it means to have a thread and > no frame 0. But given that two lldb devs have hit it, I guess early in the > startup of a new platform you can get hit this. > > > REPOSITORY > rL LLVM > > http://reviews.llvm.org/D8554 > > EMAIL PREFERENCES > http://reviews.llvm.org/settings/panel/emailpreferences/ > > _______________________________________________ lldb-commits mailing list [email protected] http://lists.cs.uiuc.edu/mailman/listinfo/lldb-commits
