llunak created this revision.
llunak added a reviewer: clayborg.
llunak added a project: LLDB.
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llunak requested review of this revision.
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Valgrind makes everything run much slower, so don't time out too soon.
BTW, does it make sense to get even things like this reviewed, or is it ok if I
push these directly if I'm reasonably certain I know what I'm doing? I feel
like I'm spamming you by now.
Repository:
rG LLVM Github Monorepo
https://reviews.llvm.org/D123020
Files:
lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
Index: lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
===================================================================
--- lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
+++ lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
@@ -34,6 +34,7 @@
#include "lldb/Utility/StreamString.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/Support/ScopedPrinter.h"
+#include "llvm/Support/Valgrind.h"
#include "ProcessGDBRemoteLog.h"
@@ -1244,6 +1245,8 @@
GDBRemoteCommunication::ScopedTimeout::ScopedTimeout(
GDBRemoteCommunication &gdb_comm, std::chrono::seconds timeout)
: m_gdb_comm(gdb_comm), m_timeout_modified(false) {
+ if (llvm::sys::RunningOnValgrind())
+ timeout *= 100; // Valgrind makes things take much longer.
auto curr_timeout = gdb_comm.GetPacketTimeout();
// Only update the timeout if the timeout is greater than the current
// timeout. If the current timeout is larger, then just use that.
Index: lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
===================================================================
--- lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
+++ lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp
@@ -34,6 +34,7 @@
#include "lldb/Utility/StreamString.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/Support/ScopedPrinter.h"
+#include "llvm/Support/Valgrind.h"
#include "ProcessGDBRemoteLog.h"
@@ -1244,6 +1245,8 @@
GDBRemoteCommunication::ScopedTimeout::ScopedTimeout(
GDBRemoteCommunication &gdb_comm, std::chrono::seconds timeout)
: m_gdb_comm(gdb_comm), m_timeout_modified(false) {
+ if (llvm::sys::RunningOnValgrind())
+ timeout *= 100; // Valgrind makes things take much longer.
auto curr_timeout = gdb_comm.GetPacketTimeout();
// Only update the timeout if the timeout is greater than the current
// timeout. If the current timeout is larger, then just use that.
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