Hi Daniel,

Windows support is mostly in the 'windows' branch at the moment.. And as far as 
I know LLDB builds on Windows with VS2010, but supports only remote debugging 
of targets that support debugserver (maybe gdbserver as well, since the 
protocol is mostly compatible AFAIK).

I don't believe there's been any work to support native debugging of Windows 
targets, including parsing PDB files, unfortunately..

CC'ing Carlo in case he has more details.

Cheers,
Dan


From: "[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Reply-To: "[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Date: Wednesday, 29 May, 2013 3:24 AM
To: "[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Subject: [lldb-dev] A big thank you (and Windows support)

Hi,

I'm currently using LLDB as backend for a new debugger (anyone interested can 
look at http://emoon.github.io/ProDBG) and I just wanted to say a big thank you.

The C++ API (even a bit lacking documentation wise) has been really great to 
work and I honestly couldn’t ask for more so hats off for that!

The debugger project is primary for Mac OS X and LLDB works great there so no 
big issue with that but at some point I would like to bring it over to Windows 
as well. I have looked around a bit in the codebase and there seems to be some 
Windows support there but I'm a bit unsure of what the current status is?

Another issue is that often programs on Windows is compiled using msvc and thus 
has PDB files for the debug info and I wonder if there are any plans on 
supporting PDBs? One issue also is that PDB file format is proprietary so one 
would have to reverse engineer it (or use the imghelp library on Windows but 
dunno if it would give all data needed)

Cheers!

-Daniel

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