On May 29, 2013, at 12:24 AM, [email protected] wrote: > Hi, > > > I'm currently using LLDB as backend for a new debugger (anyone interested can > look at http://emoon.github.io/ProDBG) and I just wanted to say a big thank > you.
I am glad you like it. > > > The C++ API (even a bit lacking documentation wise) has been really great to > work and I honestly couldn’t ask for more so hats off for that! That is great to hear. > The debugger project is primary for Mac OS X and LLDB works great there so no > big issue with that but at some point I would like to bring it over to > Windows as well. I have looked around a bit in the codebase and there seems > to be some Windows support there but I'm a bit unsure of what the current > status is? There is a windows branch with all the required changes for windows. I haven't had time to check these changes out and merge them into trunk yet, but I hope to get to that in the next few months > > Another issue is that often programs on Windows is compiled using msvc and > thus has PDB files for the debug info and I wonder if there are any plans on > supporting PDBs? One issue also is that PDB file format is proprietary so one > would have to reverse engineer it (or use the imghelp library on Windows but > dunno if it would give all data needed) This is the main issue. PDB is a closed file format. It would be great to support it, but it might require a lot of work. Greg Clayton > > > Cheers! > > > -Daniel > > _______________________________________________ > lldb-dev mailing list > [email protected] > http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev _______________________________________________ lldb-dev mailing list [email protected] http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev
