Hmm, based on the stack trace you provided, it seems that m_unwind_mutex should 
be initialized as a recursive mutex, just like Process::m_thread_mutex.

Can you try to change the initialization of m_unwind_mutex in Unwind.h to match 
that of Process:m_thread_mutex, and see if it helps? If not, then it means some 
other thread is holding that mutex and more investigation is required…

Cheers,
Dan

From: Félix Cloutier <[email protected]<mailto:[email protected]>>
Date: Thursday, 22 August, 2013 4:26 PM
To: "[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Subject: [lldb-dev] LLDB deadlocks trying to unwind

LLDB, connected to a stub I'm building, is trying to produce a stack trace of 
my stopped program but deadlocks instead:

#0 __psynch_mutexwait ()
#1 pthread_mutex_lock ()
#2 lldb_private::Mutex::Lock() at lldb/source/Host/common/Mutex.cpp:281
#3 lldb_private::Mutex::Locker::Lock(lldb_private::Mutex&) at 
lldb/source/Host/common/Mutex.cpp:152
#4 lldb_private::Mutex::Locker::Locker(lldb_private::Mutex&) at 
lldb/source/Host/common/Mutex.cpp:112
#5 lldb_private::Mutex::Locker::Locker(lldb_private::Mutex&) at 
lldb/source/Host/common/Mutex.cpp:113
#6 lldb_private::Unwind::GetFrameCount() at lldb/include/lldb/Target/Unwind.h:51
#7 UnwindMacOSXFrameBackchain::DoGetFrameInfoAtIndex(unsigned int, unsigned 
long long&, unsigned long long&) at 
lldb/source/Plugins/Process/Utility/UnwindMacOSXFrameBackchain.cpp:59
#8 lldb_private::Unwind::GetFrameInfoAtIndex(unsigned int, unsigned long long&, 
unsigned long long&) at lldb/include/lldb/Target/Unwind.h:78
#9 lldb_private::StackFrameList::GetFramesUpTo(unsigned int) at 
lldb/source/Target/StackFrameList.cpp:304
#10 lldb_private::StackFrameList::ResetCurrentInlinedDepth() at 
lldb/source/Target/StackFrameList.cpp:110
#11 lldb_private::StackFrameList::CalculateCurrentInlinedDepth() at 
lldb/source/Target/StackFrameList.cpp:79
#12 lldb_private::Thread::ShouldStop(lldb_private::Event*) at 
lldb/source/Target/Thread.cpp:752
#13 lldb_private::ThreadList::ShouldStop(lldb_private::Event*) at 
lldb/source/Target/ThreadList.cpp:298
#14 lldb_private::Process::ShouldBroadcastEvent(lldb_private::Event*) at 
lldb/source/Target/Process.cpp:3707
#15 
lldb_private::Process::HandlePrivateEvent(std::__1::shared_ptr<lldb_private::Event>&)
 at lldb/source/Target/Process.cpp:3936
#16 lldb_private::Process::ConnectRemote(lldb_private::Stream*, char const*) at 
lldb/source/Target/Process.cpp:3257
#17 CommandObjectProcessConnect::DoExecute(lldb_private::Args&, 
lldb_private::CommandReturnObject&) at 
lldb/source/Commands/CommandObjectProcess.cpp:1173
#18 lldb_private::CommandObjectParsed::Execute(char const*, 
lldb_private::CommandReturnObject&) at 
lldb/source/Interpreter/CommandObject.cpp:1038
#19 lldb_private::CommandInterpreter::HandleCommand(char const*, 
lldb_private::LazyBool, lldb_private::CommandReturnObject&, 
lldb_private::ExecutionContext*, bool, bool) at 
lldb/source/Interpreter/CommandInterpreter.cpp:1825
#20 lldb_private::CommandObjectRegexCommand::DoExecute(char const*, 
lldb_private::CommandReturnObject&) at 
lldb/source/Interpreter/CommandObjectRegexCommand.cpp:89
#21 lldb_private::CommandObjectRaw::Execute(char const*, 
lldb_private::CommandReturnObject&) at 
lldb/source/Interpreter/CommandObject.cpp:1064
#22 lldb_private::CommandInterpreter::HandleCommand(char const*, 
lldb_private::LazyBool, lldb_private::CommandReturnObject&, 
lldb_private::ExecutionContext*, bool, bool) at 
lldb/source/Interpreter/CommandInterpreter.cpp:1825
#23 lldb::SBCommandInterpreter::HandleCommand(char const*, 
lldb::SBCommandReturnObject&, bool) at 
lldb/source/API/SBCommandInterpreter.cpp:122
#24 Driver::HandleIOEvent(lldb::SBEvent const&) at 
lldb/tools/driver/Driver.cpp:1083
#25 Driver::MainLoop() at lldb/tools/driver/Driver.cpp:1556
#26 main at lldb/tools/driver/Driver.cpp:1727
#27 start ()

#8 locks m_unwind_mutex and #6 tries to do the same thing.

The code path is unconditional (calling GetFrameInfoAtIndex with a 
UnwindMacOSXFrameBackchain can only end in a deadlock, from what I can see), so 
I'm not sure how I can prevent this from happening.

Félix

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