I'm making a stub for an emulator that executes PPC code.

Félix

Le 2013-08-22 à 18:30:09, Jason Molenda <[email protected]> a écrit :

> 
> On Aug 22, 2013, at 3:27 PM, Jason Molenda <[email protected]> wrote:
> 
>> 
>> On Aug 22, 2013, at 1:26 PM, Félix Cloutier <[email protected]> wrote:
>> 
>>> #5  lldb_private::Mutex::Locker::Locker(lldb_private::Mutex&) at 
>>> lldb/source/Host/common/Mutex.cpp:113
>>> #6  lldb_private::Unwind::GetFrameCount() at 
>>> lldb/include/lldb/Target/Unwind.h:51
>>> #7  UnwindMacOSXFrameBackchain::DoGetFrameInfoAtIndex(unsigned int, 
>>> unsigned long long&, unsigned long long&) at 
>>> lldb/source/Plugins/Process/Utility/UnwindMacOSXFrameBackchain.cpp:59
>>> #8  lldb_private::Unwind::GetFrameInfoAtIndex(unsigned int, unsigned long 
>>> long&, unsigned long long&) at lldb/include/lldb/Target/Unwind.h:78
>>> #9  lldb_private::StackFrameList::GetFramesUpTo(unsigned int) at 
>>> lldb/source/Target/StackFrameList.cpp:304
>> 
>> 
>> I'll look at this a bit.
>> 
>> The fact that you're picking up the UnwindMacOSXFrameBackchain is probably 
>> the source of the problem.  This was an early unwinder written by Greg back 
>> before we had UnwindLLDB and RegisterContextLLDB - it hasn't been modified 
>> in a couple of years except for mechanical changes made across the source 
>> base.
> 
> What architecture are you debugging?  Thread::GetUnwinder() should use 
> UnwindLLDB for x86_64, i386, arm and thumb.  It will use 
> UnwindMacOSXFrameBackchain for any other architectures .... but it should 
> probably just fail instead.


_______________________________________________
lldb-dev mailing list
[email protected]
http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev

Reply via email to