Thanks Greg.

We've done lots of changes internally, but these were done before the MinGW changes (it's quite an old revision, in fact) so we'll look at these and figure out collectively what we can do - it seems others may have also got changes to the same end.

For the avoidance of doubt however, we intend a visual studio native build for windows and a frontend driver to suit.

Colin

On 23/08/2013 17:36, Greg Clayton wrote:
I just checked the the MinGW patch was submitted with revision 189107.

So you can now merge top of tree into the windows branch and start submitting 
patches.

A few things to keep in mind are that any windows (host specific) features need 
to be abstracted into the lldb_private::Host layer in a system agnostic 
interface. The files that implement the features should be in 
source/Host/windows. The only exceptions is in the .cpp files of plugins (like 
ConnectionFileDescriptor.cpp) where it is ok, in the .cpp file, to add windows 
specific function calls and logic.

I look forward to seeing the upcoming patches and getting windows support into 
top of tree.

Greg

On Aug 23, 2013, at 9:28 AM, Greg Clayton <gclay...@apple.com> wrote:

On Aug 23, 2013, at 9:03 AM, Colin Riley <co...@codeplay.com> wrote:

Hello all, Codeplay reporting in.

We want to do the merge and unification between the windows and trunk branches 
of LLDB. We are doing lots of work with LLDB and it seems the most sensible 
thing do to given the amount of effort we currently undertake to maintain both 
branches locally.

Obviously the merge must not break the buildbots currently running on the 
non-windows target. Additionally, the tests do not run at all under windows, 
which is an issue we will need to look into solving. It will be difficult given 
the fact the windows branch itself will not be able to actually debug on 
windows, however we'd like to do this to the point where the windows branch can 
be closed.

Our questions to folk on here: what would be accepted in terms of support for 
this? It could be quite a large patch, and touch many areas, but it is 
something that needs done to further advance LLDB support for other 
architectures and platforms. It will also include changes to the driver so a 
command line frontend is available for windows.
We currently have a MinGW patch that is in the process of trying to get 
submitted, so I would hold off on any commits/patches until this makes it in. 
The patch is currently causing deadlocks on linux buildbots. Once this is in, 
we can then merge top of tree with the windows branch prior to submitting 
patches for the final windows merge that will allow us to remove the windows 
branch.

Are there any reservations folk have for this, and if so, can we overcome them?
So first we need to get the MinGW patch submitted, then we can proceed.

Greg

Many thanks,

Colin
(cc'd with Deepak, who is also involved with this)

--
Colin Riley
Games Technology Director

Codeplay Software Ltd
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Colin Riley

Codeplay Software Ltd
45 York Place, Edinburgh, EH1 3HP
Phone: +44 131 466 0503
Fax: +44 131 557 6600
Website: http://www.codeplay.com
Twitter: @codeplaysoft

This email and any attachments may contain confidential and /or privileged 
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recipient, please notify Codeplay Software Ltd immediately and delete the 
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its contents to any other person. Any views or other information in this 
message which do not relate to our business are not authorized by Codeplay 
software Ltd, nor does this message form part of any contract unless so stated.
As internet communications are capable of data corruption Codeplay Software Ltd 
does not accept any responsibility for any changes made to this message after 
it was sent. Please note that Codeplay Software Ltd does not accept any 
liability or responsibility for viruses and it is your responsibility to scan 
any attachments.
Company registered in England and Wales, number: 04567874
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