Thanks Greg.
We've done lots of changes internally, but these were done before the
MinGW changes (it's quite an old revision, in fact) so we'll look at
these and figure out collectively what we can do - it seems others may
have also got changes to the same end.
For the avoidance of doubt however, we intend a visual studio native
build for windows and a frontend driver to suit.
Colin
On 23/08/2013 17:36, Greg Clayton wrote:
I just checked the the MinGW patch was submitted with revision 189107.
So you can now merge top of tree into the windows branch and start submitting
patches.
A few things to keep in mind are that any windows (host specific) features need
to be abstracted into the lldb_private::Host layer in a system agnostic
interface. The files that implement the features should be in
source/Host/windows. The only exceptions is in the .cpp files of plugins (like
ConnectionFileDescriptor.cpp) where it is ok, in the .cpp file, to add windows
specific function calls and logic.
I look forward to seeing the upcoming patches and getting windows support into
top of tree.
Greg
On Aug 23, 2013, at 9:28 AM, Greg Clayton <gclay...@apple.com> wrote:
On Aug 23, 2013, at 9:03 AM, Colin Riley <co...@codeplay.com> wrote:
Hello all, Codeplay reporting in.
We want to do the merge and unification between the windows and trunk branches
of LLDB. We are doing lots of work with LLDB and it seems the most sensible
thing do to given the amount of effort we currently undertake to maintain both
branches locally.
Obviously the merge must not break the buildbots currently running on the
non-windows target. Additionally, the tests do not run at all under windows,
which is an issue we will need to look into solving. It will be difficult given
the fact the windows branch itself will not be able to actually debug on
windows, however we'd like to do this to the point where the windows branch can
be closed.
Our questions to folk on here: what would be accepted in terms of support for
this? It could be quite a large patch, and touch many areas, but it is
something that needs done to further advance LLDB support for other
architectures and platforms. It will also include changes to the driver so a
command line frontend is available for windows.
We currently have a MinGW patch that is in the process of trying to get
submitted, so I would hold off on any commits/patches until this makes it in.
The patch is currently causing deadlocks on linux buildbots. Once this is in,
we can then merge top of tree with the windows branch prior to submitting
patches for the final windows merge that will allow us to remove the windows
branch.
Are there any reservations folk have for this, and if so, can we overcome them?
So first we need to get the MinGW patch submitted, then we can proceed.
Greg
Many thanks,
Colin
(cc'd with Deepak, who is also involved with this)
--
Colin Riley
Games Technology Director
Codeplay Software Ltd
45 York Place, Edinburgh, EH1 3HP
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Colin Riley
Codeplay Software Ltd
45 York Place, Edinburgh, EH1 3HP
Phone: +44 131 466 0503
Fax: +44 131 557 6600
Website: http://www.codeplay.com
Twitter: @codeplaysoft
This email and any attachments may contain confidential and /or privileged
information and is for use by the addressee only. If you are not the intended
recipient, please notify Codeplay Software Ltd immediately and delete the
message from your computer. You may not copy or forward it,or use or disclose
its contents to any other person. Any views or other information in this
message which do not relate to our business are not authorized by Codeplay
software Ltd, nor does this message form part of any contract unless so stated.
As internet communications are capable of data corruption Codeplay Software Ltd
does not accept any responsibility for any changes made to this message after
it was sent. Please note that Codeplay Software Ltd does not accept any
liability or responsibility for viruses and it is your responsibility to scan
any attachments.
Company registered in England and Wales, number: 04567874
Registered office: 81 Linkfield Street, Redhill RH1 6BY
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