I hoped it would be so easy, but I don't have any Python.framework dir in the 
SDK, and in Xcode 5/Maverick, the default for no SDKROOT value is now latest OS 
X version, which result in 10.9 SDK and not in current system files.

I just checked with a new simple project and make sure there where no value for 
SDKROOT, and the compiler is invoked with:

-isysroot 
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk

And there is nothing like "Current OS X" in the SDKROOT build setting.

Even adding the framework to the project does not solve this issue.

Until I find a better solution, I will create a Python.framework symlink in my 
SDK.

Le 20 nov. 2013 à 22:01, Greg Clayton <[email protected]> a écrit :

> I believe if you select "Current MacOSX" instead of the 10.9 SDK, you should 
> be able to build. Or you can remove the Python.framework that is in the SDK. 
> I believe the problem is there is a Python.framework in the SDK, but it is 
> empty (no headers). If you remote the empty Python.framework from the SDK, it 
> should fall back to the installed version.
> 
> 
> On Nov 20, 2013, at 8:11 AM, Jean-Daniel Dupas <[email protected]> wrote:
> 
>> OK,
>> 
>> I finally try to build it too, and encounter the same issue. And the problem 
>> is in fact that the SDK sold with Xcode no longer provide the Python 
>> framework. 
>> 
>> See this tech note for details: 
>> https://developer.apple.com/library/mac/technotes/tn2328/_index.html
>> 
>> 
>> Le 20 nov. 2013 à 09:46, Clayden, Jonathan <[email protected]> a écrit :
>> 
>>> Jean-Daniel,
>>> 
>>> Thanks for the reply. I do, however, already have the command-line tools 
>>> installed.
>>> 
>>> Regards,
>>> Jon
>>> 
>>> 
>>>> On 20 Nov 2013, at 08:42, "Jean-Daniel Dupas" <[email protected]> 
>>>> wrote:
>>>> 
>>>> 
>>>>> Le 19 nov. 2013 à 18:14, Clayden, Jonathan <[email protected]> a écrit :
>>>>> 
>>>>> Dear all,
>>>>> 
>>>>> I'm trying to build LLDB, and specifically the command line program, from 
>>>>> the SVN trunk on OS X (10.9 + Xcode 5.0.2). The build instructions seem 
>>>>> to suggest that this should be straightforward, but after selecting the 
>>>>> "lldb-tool" scheme and starting the build as described, after a while I 
>>>>> get a build failure with "'Python/Python.h' file not found', referring to 
>>>>> the source file lldb-python.h.
>>>>> 
>>>>> I have installed Swig (via Homebrew), so as far as I know all 
>>>>> dependencies should be met.
>>>>> 
>>>>> Apologies in advance if I've missed something obvious, but it's not clear 
>>>>> to me how to proceed. Any help would be appreciated.
>>>>> 
>>>>> Regards,
>>>>> Jon
>>>> 
>>>> 
>>>> I didn't try yet to build it on Maverick, but do you have installed 
>>>> "command line tools" with Xcode ?
>>>> This kind of error appears when some tools try to use the default search 
>>>> path for header instead of using the SDK distributed with Xcode. 
>>>> The usual workaround is to install "command line tools" which provide 
>>>> these headers.
>>>> 
>>>> You can force installation of the "command line tools" by running the 
>>>> following in the terminal, and then choosing install in the dialog that 
>>>> appears.
>>>> 
>>>> xcode-select --install
>>>> 
>>>> Of course, a better solution would be to investigate and figure out what 
>>>> part of the build system relies on this header and fix it to properly use 
>>>> the Xcode SDK.
>>>> 
>>>> -- Jean-Daniel
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>> 
>> 
>> -- Jean-Daniel
>> 
>> 
>> 
>> 
>> 
>> _______________________________________________
>> lldb-dev mailing list
>> [email protected]
>> http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev
> 

-- Jean-Daniel




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