Yeah, I hit the same problem recently with Mavericks / Xcode 5.0.2. I noticed
that the Mac OS X 10.8 SDK in the Xcode.app bundle has the Python framework -
the 10.9 SDK does not. If I change the Base SDK setting to "OS X 10.8", lldb
builds. The diff for your project file after doing this will look something
like
Index: lldb.xcodeproj/project.pbxproj
===================================================================
--- lldb.xcodeproj/project.pbxproj (revision 195314)
+++ lldb.xcodeproj/project.pbxproj (working copy)
@@ -4616,6 +4616,7 @@
"-flimit-debug-info",
"-Wparentheses",
);
+ SDKROOT = macosx10.8;
STRIP_INSTALLED_PRODUCT = NO;
STRIP_STYLE = debugging;
WARNING_CFLAGS = "-Wreorder";
@@ -4678,6 +4679,7 @@
"-flimit-debug-info",
"-Wparentheses",
);
+ SDKROOT = macosx10.8;
STRIP_INSTALLED_PRODUCT = NO;
STRIP_STYLE = debugging;
WARNING_CFLAGS = "-Wreorder";
@@ -5041,6 +5043,7 @@
"-flimit-debug-info",
"-Wparentheses",
);
+ SDKROOT = macosx10.8;
STRIP_INSTALLED_PRODUCT = NO;
STRIP_STYLE = debugging;
WARNING_CFLAGS = "-Wreorder";
@@ -5523,6 +5526,7 @@
"-flimit-debug-info",
"-Wparentheses",
);
+ SDKROOT = macosx10.8;
STRIP_INSTALLED_PRODUCT = NO;
STRIP_STYLE = debugging;
WARNING_CFLAGS = "-Wreorder";
I don't know if the Mac OS X 10.8 SDK is available by default when you install
Xcode 5.0.2. It might have been one of the optional downloads I installed via
Xcode Preferences > Downloads.
On Nov 20, 2013, at 5:06 PM, Greg Clayton <[email protected]> wrote:
> Looks like the "No SDK (Latest OS X)" is the one you want and already have
> selected. Did you still have to make a symlink in order for this to build?
>
> Greg
>
> On Nov 20, 2013, at 4:10 PM, Jean-Daniel Dupas <[email protected]> wrote:
>
>> I'm not sure what version of Xcode you are using, but on Xcode 5.0.2 on
>> Maverick, the Base SDK menu give only me these options:
>> No "Current OS X" option appears, and when I select "No SDK", Xcode
>> fallbacks to 10.9 SDK.
>>
>> <Capture d’écran 2013-11-21 à 01.06.19.png>
>>
>> Le 21 nov. 2013 à 00:58, Greg Clayton <[email protected]> a écrit :
>>
>>> The "Base SDK" setting can be changed. Click on your Xcode project in the
>>> project navigator and be sure to click the "All" button at the top so you
>>> see all settings, not just the ones that are customized:
>>>
>>> <Screen Shot 2013-11-20 at 3.57.19 PM.png>
>>>
>>> But making a symlink for the Python.framework should work just as well.
>>>
>>> Greg
>>>
>>>
>>>
>>> On Nov 20, 2013, at 2:57 PM, Jean-Daniel Dupas <[email protected]>
>>> wrote:
>>>
>>>> I hoped it would be so easy, but I don't have any Python.framework dir in
>>>> the SDK, and in Xcode 5/Maverick, the default for no SDKROOT value is now
>>>> latest OS X version, which result in 10.9 SDK and not in current system
>>>> files.
>>>>
>>>> I just checked with a new simple project and make sure there where no
>>>> value for SDKROOT, and the compiler is invoked with:
>>>>
>>>> -isysroot
>>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk
>>>>
>>>> And there is nothing like "Current OS X" in the SDKROOT build setting.
>>>>
>>>> Even adding the framework to the project does not solve this issue.
>>>>
>>>> Until I find a better solution, I will create a Python.framework symlink
>>>> in my SDK.
>>>>
>>>> Le 20 nov. 2013 à 22:01, Greg Clayton <[email protected]> a écrit :
>>>>
>>>>> I believe if you select "Current MacOSX" instead of the 10.9 SDK, you
>>>>> should be able to build. Or you can remove the Python.framework that is
>>>>> in the SDK. I believe the problem is there is a Python.framework in the
>>>>> SDK, but it is empty (no headers). If you remote the empty
>>>>> Python.framework from the SDK, it should fall back to the installed
>>>>> version.
>>>>>
>>>>>
>>>>> On Nov 20, 2013, at 8:11 AM, Jean-Daniel Dupas <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> OK,
>>>>>>
>>>>>> I finally try to build it too, and encounter the same issue. And the
>>>>>> problem is in fact that the SDK sold with Xcode no longer provide the
>>>>>> Python framework.
>>>>>>
>>>>>> See this tech note for details:
>>>>>> https://developer.apple.com/library/mac/technotes/tn2328/_index.html
>>>>>>
>>>>>>
>>>>>> Le 20 nov. 2013 à 09:46, Clayden, Jonathan <[email protected]> a écrit
>>>>>> :
>>>>>>
>>>>>>> Jean-Daniel,
>>>>>>>
>>>>>>> Thanks for the reply. I do, however, already have the command-line
>>>>>>> tools installed.
>>>>>>>
>>>>>>> Regards,
>>>>>>> Jon
>>>>>>>
>>>>>>>
>>>>>>>> On 20 Nov 2013, at 08:42, "Jean-Daniel Dupas" <[email protected]>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>> Le 19 nov. 2013 à 18:14, Clayden, Jonathan <[email protected]> a
>>>>>>>>> écrit :
>>>>>>>>>
>>>>>>>>> Dear all,
>>>>>>>>>
>>>>>>>>> I'm trying to build LLDB, and specifically the command line program,
>>>>>>>>> from the SVN trunk on OS X (10.9 + Xcode 5.0.2). The build
>>>>>>>>> instructions seem to suggest that this should be straightforward, but
>>>>>>>>> after selecting the "lldb-tool" scheme and starting the build as
>>>>>>>>> described, after a while I get a build failure with
>>>>>>>>> "'Python/Python.h' file not found', referring to the source file
>>>>>>>>> lldb-python.h.
>>>>>>>>>
>>>>>>>>> I have installed Swig (via Homebrew), so as far as I know all
>>>>>>>>> dependencies should be met.
>>>>>>>>>
>>>>>>>>> Apologies in advance if I've missed something obvious, but it's not
>>>>>>>>> clear to me how to proceed. Any help would be appreciated.
>>>>>>>>>
>>>>>>>>> Regards,
>>>>>>>>> Jon
>>>>>>>>
>>>>>>>>
>>>>>>>> I didn't try yet to build it on Maverick, but do you have installed
>>>>>>>> "command line tools" with Xcode ?
>>>>>>>> This kind of error appears when some tools try to use the default
>>>>>>>> search path for header instead of using the SDK distributed with
>>>>>>>> Xcode.
>>>>>>>> The usual workaround is to install "command line tools" which provide
>>>>>>>> these headers.
>>>>>>>>
>>>>>>>> You can force installation of the "command line tools" by running the
>>>>>>>> following in the terminal, and then choosing install in the dialog
>>>>>>>> that appears.
>>>>>>>>
>>>>>>>> xcode-select --install
>>>>>>>>
>>>>>>>> Of course, a better solution would be to investigate and figure out
>>>>>>>> what part of the build system relies on this header and fix it to
>>>>>>>> properly use the Xcode SDK.
>>>>>>>>
>>>>>>>> -- Jean-Daniel
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>> -- Jean-Daniel
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> lldb-dev mailing list
>>>>>> [email protected]
>>>>>> http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev
>>>>>
>>>>
>>>> -- Jean-Daniel
>>>>
>>>>
>>>>
>>>>
>>>
>>
>> -- Jean-Daniel
>
>
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