I suppose I should merge my branch back to LLDB trunk at some point? I could rebase & merge the new ProcessWindows and DynamicLoaderWindows plugins ( https://github.com/xen2/lldb/commit/515956244784a9162183a6135068e893ba994532) and keep the other LLDB changes aside for now if they need further discussion?
Or any similar work in the way? On 17 June 2014 05:45, Eran Ifrah <eran.if...@gmail.com> wrote: > > > > On Mon, Jun 16, 2014 at 9:12 PM, Greg Clayton <gclay...@apple.com> wrote: > >> >> > On Jun 14, 2014, at 3:12 AM, Eran Ifrah <eran.if...@gmail.com> wrote: >> > >> > Hi, >> > >> > I tried both building lldb with MSVC and with MinGW both failed to >> debug native Windows executables (I actually tried 3 types of executables, >> 1 built with MinGW, 1 with clang 3.4 and 1 with Visual Studio) >> > >> > This is the error I am getting: >> > >> > $ lldb D:/src/TestArea/ClangVC/Debug/ClangVC.exe >> > error: 'D:/src/TestArea/ClangVC/Debug/ClangVC.exe' doesn't contain any >> 'host' platform architectures: >> > (lldb) >> > >> > So the question is: >> > Is it possible to use lldb on Windows (for local debugging not remote >> debugging) >> >> >> No, we currently don't support native debugging on windows as far as I >> know > > Thanks for the clarifications. > > >> . With MSVC, they emit a proprietary debug information format (in .pdb >> files) that isn't documented. I am sure a native windows plug-in could be >> made to support binaries built with gcc or clang, but I don't believe >> anyone has done this yet. >> >> Greg >> >> > > > -- > Eran Ifrah > Author of codelite, a cross platform open source C/C++ IDE: > http://www.codelite.org > wxCrafter, a wxWidgets RAD: http://wxcrafter.codelite.org > > _______________________________________________ > lldb-dev mailing list > lldb-dev@cs.uiuc.edu > http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev > >
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