On Aug 27, 2014, at 7:55 AM, Todd Fiala <tfi...@google.com> wrote:
Greg and Jim both mentioned using the Platform class as the place to implement
this kind of thing.
I think Jim later mentioned a higher-level concept is needed to do some of the
orchestration that we'd want to enable, IIRC.
On Tue, Aug 26, 2014 at 11:18 PM, Matthew Gardiner <m...@csr.com> wrote:
Hi Colin,
Multiple target debugging is a massive interest to us at CSR. We design chips
with various processor types (e.g. kalimba, XAP, 8051, ARM etc) and on several
of our chips we have multiple-processors. There are lots of combinations of
setups that we have either already done, or are actively experimenting on.
Generally, we have heterogenous setups (e.g. XAP+8051, or 4*XAP+kalimba+8051)
etc.
I see that lldb already supports the concept of a target list, an active target
and manual switching between current targets. However, as Colin alludes, there
are several features associated with multiple-target which require control from
a higher-level.
What we currently have in our existing debuggers is options of the form, "I'm
debugging targets A and B, if A stops do I want B stop as well?". The answer to that
question is very much specific to that user's current debug scenario. Of course, getting
B to stop if A does, is best implemented in the hardware, and typically a register will
be available as a mechanism to configure this feature. In our (CSRs) world probably one
of the processors will have access to the associated hardware block, and our debugger
will talk to this target to access the feature.
So, of course, if non-active target(s) stops whilst stepping/running the active
one, some notification needs to be passed up, informing the debug session
controller of this, and determining whether or not to switch active target.
Greg and Jim both mentioned using the Platform class as the place to implement
this kind of thing. However, does the Platform not only deal in homogenous
entities? Is it correct to use this concept to control different processor
families. With my limited lldb architectural knowledge, I would have thought
that the most likely candidate to control this is the Debugger object itself.
Matt
Colin Riley wrote:
Has anybody done any work on integrating features into LLDB to allow for
'meaningful' simultaneous multiple target debugging? There are various
scenarios in which this is a very valuable feature:
1) coprocessor debugging, in single-process systems (i.e, embedded DSP
alongside say a host CPU core)
2) graphical debugging, e.g. games: ideally you want to be able to debug the
CPU code alongside any GPU workgroups, and have a single interface to any
shared resources such as memory.
We've done work like this in the past to LLDB, it's not been contributed back
because we couldn't do so for commercial reasons (and it's not in a state to
contribute back, either). However in the future I think this will become a
'killer app' feature for LLDB and we should be planning to support it.
At the moment we can have multiple targets, processes etc running in an LLDB
session. However I am failing to see any system for communication and
interpretation of multiple targets as a whole. If we take the DSP/CPU
situation, I may be watching a CPU memory location whilst at the same time
single-stepping through the DSP. It's currently undefined and a bit unknown as
to how this situation would work in LLDB as stands. From what I can see, it's
quite hard to use the current independent target framework to achieve a
meaningful debugging session.
It's as though we'd want some sort of session object, that can take multiple
targets together and understand how they operate as to achieve some sort of
well-defined behaviour in how it's debugged. I.e, in the DSP/CPU scenario, the
session object would understand the DSP has access to the CPU memory, and as
such, if we're currently on the DSP single stepping, it would allow a CPU
watchpoint event through to the DSP session, with an ability to switch target.
There are many more items we'd need to allow communication between. A quick
example, we have an LLDB version here that supports non-stop mode debugging
(see https://sourceware.org/gdb/current/onlinedocs/gdb/Non_002dStop-Mode.html -
and we _will_ contribute this back). At the moment stepping through one thread
and a breakpoint happens in another is a bit nasty: LLDB simply switches to
whatever thread id is greater. When this sort of usability issue exists in a
single-target fashion, we may need to look at extracting this out into some
sort of policy system that targets (and, these theoretical session objects) can
use to decide how to handle certain event situations.
Apologies if this is a bit of a brain dump. It's quite a complex concept, which
is why I think dialogue needs to start now as it's something as I've mentioned
we are actively doing at Codeplay, but when the time comes to push upstream,
want to do so in a way the community thinks is valuable. There may be other
viewpoints, like 'super debugservers' that can manage multiple targets and
spoof a single target to LLDB, for example.
Any other opinions or thoughts out there? :)
Colin
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