Yes, a "device" abstraction seems to be the correct controlling entity. In fact, from an embedded debugging perspective it is __the__ logical entity which groups "debuggable opportunities" together. However, when Jim mentions "this coordinating entity should not be restricted to different devices " and alludes to control over different targets (which are in __some_way__ associated in the debugging user's mind), but may be running on different machines etc.; then I think that conceptually we are still talking about the same thing, but the name "device" then becomes questionable. I can only really think of something a tad wooly like "DebugScenario", "DebugSession" or "DeploymentScenario"... :-(

Yes, the Platform should remain just being the Platform.

Regarding "debuggable opportunities" - solely these are just the "Target" objects that we already have? (In fact Colin's original post does in fact just state "that can take multiple targets together and understand how they operate...").

What's really tricky, I think, is how to make the device/scenario controlling entity look very generic on the outside, but within be able to coordinate very target specific activities. It seems that the debuggable_oppurtunity/target would require some way of communicating the kind of multi-target features it can support e.g.

CanStopOthers
CanBeUnselectedAsActive
...and so on...

Interested to see how things pan out.

Matt


jing...@apple.com wrote:
Right, it seems to me clear that you need two entities.

One knows what targets can be created in a given debugging scenario, and how to 
hook up to them.  Then you need another to manage picking some subset of these 
targets, and coordinating the processes running in each of them.

The Platform seemed the logical place to do the first job.  However, Matthew is right that at present the Platforms are 
homogenous, and more deal with OS details.  So maybe it would be better to keep the Platform more about OS details, 
then we could add a "device" abstraction that represents composite entities with multiple debuggable 
opportunities, and then each of these "debuggable opportunities" would have a Platform to represent the OS 
like features of this opportunity (need some good word for this.)  That might be a better way to go.  Note that the 
"debuggable opportunities" are more general than just different devices on a board.  For instance, you could 
imagine debugging the kernel, and a user-space process running on that OS, and coordinating those just as you would a 
main processor and a co-processor...  To make matters a little confusing, a "device" might represent all the 
processes running on a single OS, since that's not formally different from the more straigh!
tforward device scenario.  So in some ways a platform IS also a device in this 
sense.  Maybe the abstraction is more a target provider, and the Platform is a 
homogenous target provider, in addition to its OS duties, and a device is a 
heterogenous target provider?

But in either case, once you've chosen to attach to several debug sockets, there's the 
whole business that Matthew mentions of coordinating the sessions.  That is clearly a 
whole different kettle of fish from just "what can I attach to".

BTW, this coordinating entity should not be restricted to different devices.  At that level, 
of course, it is really about coordinating targets & their process regardless of where 
they come from.  For instance you'd want to be able to use the same structure to coordinate 
debugging message passing or socket traffic, etc on two user space processes on the same or 
different systems.  It would also be interesting to model this coordination in a way that 
could also be extended to threads in a single process.  Right now, each thread's behavior is 
programmed using the ThreadPlans which work only on a per thread basis and don't make any 
attempt to coordinate threads.  But it would be useful (and more so when you start doing keep 
alive debugging) to have some way to program "when thread A does X, wait for thread B to 
do Y..."  That isn't formally different from two processes or several co-processors.  Be 
interesting to see how much of the coordination we could make very general.

Jim



On Aug 27, 2014, at 7:55 AM, Todd Fiala <tfi...@google.com> wrote:

Greg and Jim both mentioned using the Platform class as the place to implement 
this kind of thing.
I think Jim later mentioned a higher-level concept is needed to do some of the 
orchestration that we'd want to enable, IIRC.


On Tue, Aug 26, 2014 at 11:18 PM, Matthew Gardiner <m...@csr.com> wrote:
Hi Colin,

Multiple target debugging is a massive interest to us at CSR. We design chips 
with various processor types (e.g. kalimba, XAP, 8051, ARM etc) and on several 
of our chips we have multiple-processors. There are lots of combinations of 
setups that we have either already done, or are actively experimenting on. 
Generally, we have heterogenous setups (e.g. XAP+8051, or 4*XAP+kalimba+8051) 
etc.

I see that lldb already supports the concept of a target list, an active target 
and manual switching between current targets. However, as Colin alludes, there 
are several features associated with multiple-target which require control from 
a higher-level.

What we currently have in our existing debuggers is options of the form, "I'm 
debugging targets A and B, if A stops do I want B stop as well?". The answer to that 
question is very much specific to that user's current debug scenario. Of course, getting 
B to stop if A does, is best implemented in the hardware, and typically a register will 
be available as a mechanism to configure this feature. In our (CSRs) world probably one 
of the processors will have access to the associated hardware block, and our debugger 
will talk to this target to access the feature.

So, of course, if non-active target(s) stops whilst stepping/running the active 
one, some notification needs to be passed up, informing the debug session 
controller of this, and determining whether or not to switch active target.

Greg and Jim both mentioned using the Platform class as the place to implement 
this kind of thing. However, does the Platform not only deal in homogenous 
entities? Is it correct to use this concept to control different processor 
families. With my limited lldb architectural knowledge, I would have thought 
that the most likely candidate to control this is the Debugger object itself.

Matt



Colin Riley wrote:
Has anybody done any work on integrating features into LLDB to allow for 
'meaningful' simultaneous multiple target debugging? There are various 
scenarios in which this is a very valuable feature:

1) coprocessor debugging, in single-process systems (i.e, embedded DSP 
alongside say a host CPU core)
2) graphical debugging, e.g. games: ideally you want to be able to debug the 
CPU code alongside any GPU workgroups, and have a single interface to any 
shared resources such as memory.

We've done work like this in the past to LLDB, it's not been contributed back 
because we couldn't do so for commercial reasons (and it's not in a state to 
contribute back, either). However in the future I think this will become a 
'killer app' feature for LLDB and we should be planning to support it.

At the moment we can have multiple targets, processes etc running in an LLDB 
session. However I am failing to see any system for communication and 
interpretation of multiple targets as a whole. If we take the DSP/CPU 
situation, I may be watching a CPU memory location whilst at the same time 
single-stepping through the DSP. It's currently undefined and a bit unknown as 
to how this situation would work in LLDB as stands. From what I can see, it's 
quite hard to use the current independent target framework to achieve a 
meaningful debugging session.

It's as though we'd want some sort of session object, that can take multiple 
targets together and understand how they operate as to achieve some sort of 
well-defined behaviour in how it's debugged. I.e, in the DSP/CPU scenario, the 
session object would understand the DSP has access to the CPU memory, and as 
such, if we're currently on the DSP single stepping, it would allow a CPU 
watchpoint event through to the DSP session, with an ability to switch target.

There are many more items we'd need to allow communication between. A quick 
example, we have an LLDB version here that supports non-stop mode debugging 
(see https://sourceware.org/gdb/current/onlinedocs/gdb/Non_002dStop-Mode.html - 
and we _will_ contribute this back). At the moment stepping through one thread 
and a breakpoint happens in another is a bit nasty: LLDB simply switches to 
whatever thread id is greater. When this sort of usability issue exists in a 
single-target fashion, we may need to look at extracting this out into some 
sort of policy system that targets (and, these theoretical session objects) can 
use to decide how to handle certain event situations.

Apologies if this is a bit of a brain dump. It's quite a complex concept, which 
is why I think dialogue needs to start now as it's something as I've mentioned 
we are actively doing at Codeplay, but when the time comes to push upstream, 
want to do so in a way the community thinks is valuable. There may be other 
viewpoints, like 'super debugservers' that can manage multiple targets and 
spoof a single target to LLDB, for example.

Any other opinions or thoughts out there? :)

Colin




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