Yeah, I've been thinking about the different streams you'd need. A difficult one is a call stack on a platform, with frames on different ABIs/Targets representing cross-architecture calls.

If anyone here has ever used the Cell PPU/SPU gdb, which had this feature, I think you'll agree it's absolute gold in terms of value.

Sadly I can't attend this years meeting, but I'll write a BOF proposal and send it in anyway with one of the other Codeplayers there to host.

Colin


On 28/08/2014 15:00, Todd Fiala wrote:
It might be nice to mock up just the debugger command streams we think are needed/wanted to handle several common usages of the heterogeneous processor debugging scenarios on this thread before putting any code behind it. That way we can talk through it a bit with concrete examples to further illuminate the kinds of changes/support we'll need.


On Wed, Aug 27, 2014 at 11:21 PM, Matthew Gardiner <m...@csr.com <mailto:m...@csr.com>> wrote:

    Yes, a "device" abstraction seems to be the correct controlling
    entity. In fact, from an embedded debugging perspective it is
    __the__ logical entity which groups "debuggable opportunities"
    together. However, when Jim mentions "this coordinating entity
    should not be restricted to different devices " and alludes to
    control over different targets (which are in __some_way__
    associated in the debugging user's mind), but may be running on
    different machines etc.; then I think that conceptually we are
    still talking about the same thing, but the name "device" then
    becomes questionable. I can only really think of something a tad
    wooly like "DebugScenario", "DebugSession" or
    "DeploymentScenario"... :-(

    Yes, the Platform should remain just being the Platform.

    Regarding "debuggable opportunities" - solely these are just the
    "Target" objects that we already have? (In fact Colin's original
    post does in fact just state "that can take multiple targets
    together and understand how they operate...").

    What's really tricky, I think, is how to make the device/scenario
    controlling entity look very generic on the outside, but within be
    able to coordinate very target specific activities. It seems that
    the debuggable_oppurtunity/target would require some way of
    communicating the kind of multi-target features it can support e.g.

    CanStopOthers
    CanBeUnselectedAsActive
    ...and so on...

    Interested to see how things pan out.

    Matt


    jing...@apple.com <mailto:jing...@apple.com> wrote:

        Right, it seems to me clear that you need two entities.

        One knows what targets can be created in a given debugging
        scenario, and how to hook up to them.  Then you need another
        to manage picking some subset of these targets, and
        coordinating the processes running in each of them.

The Platform seemed the logical place to do the first job. However, Matthew is right that at present the Platforms are
        homogenous, and more deal with OS details.  So maybe it would
        be better to keep the Platform more about OS details, then we
        could add a "device" abstraction that represents composite
        entities with multiple debuggable opportunities, and then each
        of these "debuggable opportunities" would have a Platform to
        represent the OS like features of this opportunity (need some
        good word for this.)  That might be a better way to go.  Note
        that the "debuggable opportunities" are more general than just
        different devices on a board.  For instance, you could imagine
        debugging the kernel, and a user-space process running on that
        OS, and coordinating those just as you would a main processor
        and a co-processor...  To make matters a little confusing, a
        "device" might represent all the processes running on a single
        OS, since that's not formally different from the more
        straightforward device scenario.  So in some ways a platform
        IS also a device in this sense.  Maybe the abstraction is more
        a target provider, and the Platform is a homogenous target
        provider, in addition to its OS duties, and a device is a
        heterogenous target provider?

        But in either case, once you've chosen to attach to several
        debug sockets, there's the whole business that Matthew
        mentions of coordinating the sessions.  That is clearly a
        whole different kettle of fish from just "what can I attach to".

        BTW, this coordinating entity should not be restricted to
        different devices.  At that level, of course, it is really
        about coordinating targets & their process regardless of where
        they come from.  For instance you'd want to be able to use the
        same structure to coordinate debugging message passing or
        socket traffic, etc on two user space processes on the same or
        different systems.  It would also be interesting to model this
        coordination in a way that could also be extended to threads
        in a single process.  Right now, each thread's behavior is
        programmed using the ThreadPlans which work only on a per
        thread basis and don't make any attempt to coordinate
        threads.  But it would be useful (and more so when you start
        doing keep alive debugging) to have some way to program "when
        thread A does X, wait for thread B to do Y..."  That isn't
        formally different from two processes or several
        co-processors.  Be interesting to see how much of the
        coordination we could make very general.

        Jim



            On Aug 27, 2014, at 7:55 AM, Todd Fiala <tfi...@google.com
            <mailto:tfi...@google.com>> wrote:

                Greg and Jim both mentioned using the Platform class
                as the place to implement this kind of thing.

            I think Jim later mentioned a higher-level concept is
            needed to do some of the orchestration that we'd want to
            enable, IIRC.


            On Tue, Aug 26, 2014 at 11:18 PM, Matthew Gardiner
            <m...@csr.com <mailto:m...@csr.com>> wrote:
            Hi Colin,

            Multiple target debugging is a massive interest to us at
            CSR. We design chips with various processor types (e.g.
            kalimba, XAP, 8051, ARM etc) and on several of our chips
            we have multiple-processors. There are lots of
            combinations of setups that we have either already done,
            or are actively experimenting on. Generally, we have
            heterogenous setups (e.g. XAP+8051, or 4*XAP+kalimba+8051)
            etc.

            I see that lldb already supports the concept of a target
            list, an active target and manual switching between
            current targets. However, as Colin alludes, there are
            several features associated with multiple-target which
            require control from a higher-level.

            What we currently have in our existing debuggers is
            options of the form, "I'm debugging targets A and B, if A
            stops do I want B stop as well?". The answer to that
            question is very much specific to that user's current
            debug scenario. Of course, getting B to stop if A does, is
            best implemented in the hardware, and typically a register
            will be available as a mechanism to configure this
            feature. In our (CSRs) world probably one of the
            processors will have access to the associated hardware
            block, and our debugger will talk to this target to access
            the feature.

            So, of course, if non-active target(s) stops whilst
            stepping/running the active one, some notification needs
            to be passed up, informing the debug session controller of
            this, and determining whether or not to switch active target.

            Greg and Jim both mentioned using the Platform class as
            the place to implement this kind of thing. However, does
            the Platform not only deal in homogenous entities? Is it
            correct to use this concept to control different processor
            families. With my limited lldb architectural knowledge, I
            would have thought that the most likely candidate to
            control this is the Debugger object itself.

            Matt



            Colin Riley wrote:
            Has anybody done any work on integrating features into
            LLDB to allow for 'meaningful' simultaneous multiple
            target debugging? There are various scenarios in which
            this is a very valuable feature:

            1) coprocessor debugging, in single-process systems (i.e,
            embedded DSP alongside say a host CPU core)
            2) graphical debugging, e.g. games: ideally you want to be
            able to debug the CPU code alongside any GPU workgroups,
            and have a single interface to any shared resources such
            as memory.

            We've done work like this in the past to LLDB, it's not
            been contributed back because we couldn't do so for
            commercial reasons (and it's not in a state to contribute
            back, either). However in the future I think this will
            become a 'killer app' feature for LLDB and we should be
            planning to support it.

            At the moment we can have multiple targets, processes etc
            running in an LLDB session. However I am failing to see
            any system for communication and interpretation of
            multiple targets as a whole. If we take the DSP/CPU
            situation, I may be watching a CPU memory location whilst
            at the same time single-stepping through the DSP. It's
            currently undefined and a bit unknown as to how this
            situation would work in LLDB as stands. From what I can
            see, it's quite hard to use the current independent target
            framework to achieve a meaningful debugging session.

            It's as though we'd want some sort of session object, that
            can take multiple targets together and understand how they
            operate as to achieve some sort of well-defined behaviour
            in how it's debugged. I.e, in the DSP/CPU scenario, the
            session object would understand the DSP has access to the
            CPU memory, and as such, if we're currently on the DSP
            single stepping, it would allow a CPU watchpoint event
            through to the DSP session, with an ability to switch target.

            There are many more items we'd need to allow communication
            between. A quick example, we have an LLDB version here
            that supports non-stop mode debugging (see
            
https://sourceware.org/gdb/current/onlinedocs/gdb/Non_002dStop-Mode.html
            - and we _will_ contribute this back). At the moment
            stepping through one thread and a breakpoint happens in
            another is a bit nasty: LLDB simply switches to whatever
            thread id is greater. When this sort of usability issue
            exists in a single-target fashion, we may need to look at
            extracting this out into some sort of policy system that
            targets (and, these theoretical session objects) can use
            to decide how to handle certain event situations.

            Apologies if this is a bit of a brain dump. It's quite a
            complex concept, which is why I think dialogue needs to
            start now as it's something as I've mentioned we are
            actively doing at Codeplay, but when the time comes to
            push upstream, want to do so in a way the community thinks
            is valuable. There may be other viewpoints, like 'super
            debugservers' that can manage multiple targets and spoof a
            single target to LLDB, for example.

            Any other opinions or thoughts out there? :)

            Colin




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