I'm not sure it is deadlocking the debugger. lldb is just waiting for a stop. For instance ^C should interrupt it, or sending a signal externally to the process, or triggering a breakpoint or crash, etc.
Actually, Greg must have fixed the bug I was remembering, because this works correctly for me with TOT lldb. What happens for you if your .lldbinit has: file a.out break set -n main run For me this stops at the breakpoint at main. We still have a little clean up to do here, because I don't see the stop notification in this case. I see: > lldb -S cmds.lldb (lldb) command source -s 1 'cmds.lldb' 4 locations added to breakpoint 1 (lldb) but if I then do "bt" I'm sitting at main: (lldb) bt * thread #1: tid = 0x1bf8a4, function: main , stop reason = breakpoint 1.1 * frame #0: 0x0000000100018e87 Sketch`main at SKTMain.m:17 frame #1: 0x00007fff94f445ad libdyld.dylib`start frame #2: 0x00007fff94f445ad libdyld.dylib`start Not sure what's up with the stutter at start either. But that's a different rabbit to chase... Jim > On Mar 20, 2015, at 4:40 PM, Zachary Turner <ztur...@google.com> wrote: > > If that's the case, then a .lldbinit file like this: > > file a.out > run > > Will deadlock the debugger, because the real stop never comes? > > On Fri, Mar 20, 2015 at 4:35 PM <jing...@apple.com> wrote: > That's the stop at entry stop. The code you quoted is in a block that starts > with: > > if (launch_info.GetFlags().Test(eLaunchFlagStopAtEntry) == false) > { > > So we've stopped at the entry point, but the user didn't want to know about > that, so we resume and wait for a "real" stop. > > Jim > > > > On Mar 20, 2015, at 4:30 PM, Zachary Turner <ztur...@google.com> wrote: > > > > I'm a little confused. You said that in synchronous execution, Launch > > won't return until the process has stopped. That makes sense, but it > > already checks that the process has stopped once regardless of whether > > synchronous execution is set. Then, it calls PrivateResume() (even if > > synchronous_execution is set), and then waits for the process to stop > > again? What would trigger this second stop? Target::Launch already asked > > it to resume, so now it's happily running while Target::Launch is waiting > > for it to stop a second time. > > > > On Fri, Mar 20, 2015 at 4:23 PM <jing...@apple.com> wrote: > > In synchronous execution, the "Launch" command won't return till the > > process has stopped. The point of synchronous execution is that you can do: > > > > break set -n foo > > run > > bt > > > > So "run" can't return till the breakpoint has been hit. That is why it > > waits for the process to stop. I'm not quite sure why this is done in > > Target::Launch, in other cases (e.g. in for "step" and "continue" the > > command object is the one that takes care of waiting for the stop. Launch > > is a little funny however, because it can't use the normal process wait > > mechanism to do its job since the real process isn't alive when it has to > > start waiting... > > > > I think the reason you are hanging here is that the code that reads in all > > the init statements runs an event loop temporarily while it is reading them > > in, and the kills that and hands off the the real command execution loop, > > and this continuation gets lost in the handoff. I thought Greg had already > > fixed that, but maybe it's still sitting in his queue. > > > > Jim > > > > > > > > > > > On Mar 20, 2015, at 3:57 PM, Zachary Turner <ztur...@google.com> wrote: > > > > > > I ran into an issue earlier where I tried to make a .lldbinit file with > > > some lines like this: > > > > > > file a.out > > > run > > > > > > > > > When this happens the process runs, the breakpoint gets hit and I see the > > > source listing, it returns to the lldb prompt, but then I can't type > > > anything. It appears LLDB is deadlocked inside of Target::Launch() at > > > the following location: > > > > > > if (!synchronous_execution) > > > m_process_sp->RestoreProcessEvents (); > > > > > > error = m_process_sp->PrivateResume(); > > > > > > if (error.Success()) > > > { > > > // there is a race condition where this thread will > > > return up the call stack to the main command > > > // handler and show an (lldb) prompt before > > > HandlePrivateEvent (from PrivateStateThread) has > > > // a chance to call PushProcessIOHandler() > > > m_process_sp->SyncIOHandler(2000); > > > > > > if (synchronous_execution) > > > { > > > > > > state = m_process_sp->WaitForProcessToStop (NULL, NULL, true, > > > hijack_listener_sp.get(), stream); > > > const bool must_be_alive = false; // eStateExited > > > is ok, so this must be false > > > if (!StateIsStoppedState(state, must_be_alive)) > > > { > > > error.SetErrorStringWithFormat("process isn't > > > stopped: %s", StateAsCString(state)); > > > } > > > } > > > } > > > > > > Normally when I'm using LLDB and entering the commands myself, this > > > synchronous_execution value is not set, and everything works as expected. > > > How is this supposed to work? What does my plugin need to do > > > differently in order to handle this case? The process has already > > > stopped once and resumed, so I'm not sure why it would need to stop > > > again? I see that it's not restoring process events in the case of > > > synchronous execution, so maybe it should have never resumed in the first > > > place? _______________________________________________ > > > lldb-dev mailing list > > > lldb-dev@cs.uiuc.edu > > > http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev > > > _______________________________________________ lldb-dev mailing list lldb-dev@cs.uiuc.edu http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev