> > In our opinion, one thing that should be avoided is code generators 
> > which require manual adjustment after some of the code is 
> generated. 
> > The problem with that is that developers start making 
> changes to the 
> > generated code instead of the code generator. This makes 
> future use of 
> > the code generation tricky if not impossible. One trick to 
> avoid this 
> > problem is never to check the generated source into the 
> version control system.
> >
> 
> Go tell it on the mountain (I agree, avoid checking in build 
> products in general).

Sorry, didn't mean to sound like a "wise guy" :). Just noticed that there
seemed to be some generated code already checked into the CVS. (- not sure
whether this was done for initial prototyping only).

        - Christian

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On 
> Behalf Of John R. Hogerhuis
> Sent: Dienstag, 17. Juli 2007 18:01
> To: LLRP Toolkit Development List
> Subject: Re: [ltk-d] XML LLRP description
> 
> On 7/17/07, Christian Floerkemeier <[EMAIL PROTECTED]> wrote:
> >
> > My (limited) experience with XSLT for code generation is that 
> > transparency tends to suffer because the output code is mixed with 
> > parsing logic ("No seperation of concerns"). There is also 
> no way to 
> > visualize how the output code will look like. Maintenance 
> of the XSLT 
> > code over the project lifecycle thus tends to become more difficult.
> >
> > We are currently looking into Apache Velocity because of 
> its template 
> > strategy, where the (XML) parsing code is separate from the output 
> > generation code. One of the benefits of this separation is that the 
> > parsing code can be reused for different implementations 
> (say java and c#).
> >
> 
> Well I don't think I agree that parsing code or DOM walk code 
> is mixed into XSLT. XSLT is higher level... essentially it is 
> a rule-based language for processing XML and producing 
> output. "Match this XPath and format the found node like this."
> 
> However, I agree XSLT code  is noisy compared to the 
> inversion where you make a template document that mostly 
> looks like what you want but gaps get filled in. XSLT looks 
> very <xsl:whatever> heavy by nature of it being an XML based 
> scripting language.
> 
> My guess though is based on the the nature of the input vs. 
> the desired final output it is going to get hairy either way. 
> But who knows... it'll be interesting to see how the Velocity 
> stuff turns out.
> 
> > We just started with the implementation so I cannot really say how 
> > well the template approach works for LLRP code generation. 
> I'll post 
> > an update to the mailing list soon.
> >
> 
> cool :-)
> 
> > John, you mentioned work on a perl implementation. Are you 
> using the 
> > perl template toolkit (http://www.template-toolkit.org/) ?
> >
> 
> We use Text::Template extensively. It is a very simple 
> templating mechanism but one that gives you the full power of 
> Perl in your template. I evaluated template-toolkit but 
> didn't like the "near-Perl"
> nature of it since that would be harder for me to deal with 
> than something that didn't look like Perl at all.
> 
> Take a look at $/Perl/examples/inventory_example.pl for a 
> simple example of an embedded text template.
> 
> The problem with Text::Template of course is that it is 
> language specific. I didn't use it in the Perl form of the 
> toolkit, but I do use it in Perl clients of the toolkit.
> 
> > In our opinion, one thing that should be avoided is code generators 
> > which require manual adjustment after some of the code is 
> generated. 
> > The problem with that is that developers start making 
> changes to the 
> > generated code instead of the code generator. This makes 
> future use of 
> > the code generation tricky if not impossible. One trick to 
> avoid this 
> > problem is never to check the generated source into the 
> version control system.
> >
> 
> Go tell it on the mountain (I agree, avoid checking in build 
> products in general).
> 
> -- John.
> 
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