will the current lmms be migrated to the unison core eventually pgib?
On Mon, Aug 2, 2010 at 4:12 AM, Paul Giblock <[email protected]> wrote:
> I definitely agree. People have wanted a "beat slicer" plugin for ages.
> This would be great! Plugins are a nice starting place. You become familar
> with dsp, you become slightly familar with lmms, but you don't need to worry
> about core.
>
> Kevin - I have a barebones example instrument you may be interested in.
>
> and yes, gui improvements will be great. Especially if you discover a
> better way to manage all the editors than MDI.
>
> -paul
>
> On Aug 1, 2010 6:47 PM, "Tobias Doerffel" <[email protected]>
> wrote:
>
> Hi,
>
> Am Montag, 2. August 2010, um 00:37:54 schrieb Paul Wayper:
>
> > One thing I'd really like to see (in my role as documenter who doesn't
> > write C++) would be to do...
> I partly agree - however I think it's worthless effort in case of LMMS'
> core
> which is going to be deprecated by Unison's core some day. I'd rather
> suggest
> to code some abstract highlevel stuff as this is more likely to be reusable
> with Unison. Usually new plugins are a good thing to start with. Even if
> the
> API changes, they can be adapted easily to a new core.
>
> Another helpful thing would be reorganizing/improving the user interface
> (either structural (somehow get away from the current MDI concept which
> makes
> one have dozens of small windows open - especially for effects there could
> be a
> container holding concentrating all effect control windows) or by e.g.
> polishing the style and fix UI glitches). New/better/improved artwork also
> is
> always welcome.
>
> Another idea regarding sound output drivers: code a QtMultimedia-based
> AudioDevice subclass and a dedicated/native one for Windows (I guess the
> performance is suboptimal with the current SDL backend).
>
> Besides that I'm not really sure what a newcomer could do else. Hope I
> could
> clarify/help at least a bit.
>
> Toby
>
>
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--
Jonathan Aquilina
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