Jon -

Yes, that is the plan. We will get the core to the point where it is
reasonably full-featured.  Then start pulling over as much code as
possible from LMMS (Most of the GUI, Plugins, higher-level features
like LFO, Envelope, etc..)  I am expecting the editors to be replaced
with the QGraphicsView replacements I started over a year ago.  Also,
Unison's format for saved projects will be different, but an
import-filter will exist for LMMS files.

This is all my plan though, I don't know how others may feel :)

Paul

On Mon, Aug 2, 2010 at 12:43 AM, Jonathan Aquilina
<[email protected]> wrote:
> will the current lmms be migrated to the unison core eventually pgib?
>
> On Mon, Aug 2, 2010 at 4:12 AM, Paul Giblock <[email protected]> wrote:
>>
>> I definitely agree. People have wanted a "beat slicer" plugin for ages.
>> This would be great! Plugins are a nice starting place. You become familar
>> with dsp, you become slightly familar with lmms, but you don't need to worry
>> about core.
>>
>> Kevin - I have a barebones example instrument you may be interested in.
>>
>> and yes, gui improvements will be great. Especially if you discover a
>> better way to manage all the editors than MDI.
>>
>> -paul
>>
>> On Aug 1, 2010 6:47 PM, "Tobias Doerffel" <[email protected]>
>> wrote:
>>
>> Hi,
>>
>> Am Montag, 2. August 2010, um 00:37:54 schrieb Paul Wayper:
>>
>> > One thing I'd really like to see (in my role as documenter who doesn't
>> > write C++) would be to do...
>>
>> I partly agree - however I think it's worthless effort in case of LMMS'
>> core
>> which is going to be deprecated by Unison's core some day. I'd rather
>> suggest
>> to code some abstract highlevel stuff as this is more likely to be
>> reusable
>> with Unison. Usually new plugins are a good thing to start with. Even if
>> the
>> API changes, they can be adapted easily to a new core.
>>
>> Another helpful thing would be reorganizing/improving the user interface
>> (either structural (somehow get away from the current MDI concept which
>> makes
>> one have dozens of small windows open - especially for effects there could
>> be a
>> container holding concentrating all effect control windows) or by e.g.
>> polishing the style and fix UI glitches). New/better/improved artwork also
>> is
>> always welcome.
>>
>> Another idea regarding sound output drivers: code a QtMultimedia-based
>> AudioDevice subclass and a dedicated/native one for Windows (I guess the
>> performance is suboptimal with the current SDL backend).
>>
>> Besides that I'm not really sure what a newcomer could do else. Hope I
>> could
>> clarify/help at least a bit.
>>
>> Toby
>>
>>
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>>
>>
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>>
>
>
>
> --
> Jonathan Aquilina
>

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