Unfa have you given it a try yet?

On Monday 27 January 2014 12:38:59 Tobiasz Karoń wrote:
> I've found something interesting about Ingen modular system:
> http://drobilla.net/2013/06/08/ingen-as-lv2-in-ardour/
> 
> They say one can make lv2 plugins with it.
> 
> 
> 2014-01-17 Rob Kudla <sourceforge-raind...@kudla.org>
> 
> > On 01/17/2014 02:29 AM, Vesa wrote:
> > > I'm not entirely familiar with CSound or the others, but it seems fairly
> > > complex with a high learning curve - it has an entire programming
> > > language for sound generation, and also it kind of seems like it would
> > > be hard to integrate well with LMMS. I'd like there to be something that
> > > even people who don't know programming can use, something where you can
> > > just use a GUI to put in modules and connect them together, and make an
> > > instrument that way without writing a single line of code.
> > 
> > Oh, I agree, and in fact, I think a GUI for this is essential. If we
> > integrated something like csound (as someone suggested on the bug report
> > page), it would have to be a GUI that generated csound orchestras that
> > were
> > our patches. GUIs for csound have existed for years, though I've never
> > tried one. Maybe it could load arbitrary orchestras but just not allow the
> > user to graphically edit the ones it couldn't parse, allowing advanced
> > users to edit the underlying code. (That would make me happy, as someone
> > who's always more comfortable with a keyboard than a mouse, but we could
> > always use the text editor of our choice outside of LMMS as long as it
> > wasn't too cumbersome to reload orchestras.)
> > 
> > And if that's too complex, well, Pd is less so. I just think using
> > something with an existing userbase and a well-established syntax and a
> > million tone generator modules and plugins of its own would suit LMMS
> > better than starting from scratch, even though that may be appealing to
> > restless developers looking to design something new.
> > 
> > Rob
> > 
> > 
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