On 03/23/2014 01:55 AM, Tres Finocchiaro wrote:
>
> Good catch Israel.
>
> More specifically, HUD works but becomes incompatible with LMMS when 
> we steal the menu functionality back, right?
>
> Yes, OSX grabs the menu, and it does it properly (as good as it can at 
> least).  Apparently the QT team cared more about OSX compatibility 
> than Unity... :) Can't say I blame them.  Unity is probably the 
> strongest force driving Ubuntu users to Mint, second to Gnome 3 of 
> course.  :)
>
> But in terms of HUD, I've never used it.  I remember when Ubuntu 
> announced this, and it looked appealing, but I've never thought to use it.
>
> If someone has a problem with this, they could easily remove the menu 
> setting manually from the shortcut and revert the old functionality, 
> right?  I believe the pros outweigh the cons in this specific 
> scenario.  I vote to keep the lmms.desktop change and we can probably 
> put things back at a later date once the underlying MDI/Unity 
> compatibility issues are resolved. Chrome has this same issue, right?  
> If chrome can live without HUD perhaps LMMS can too? :)
>
I don't use chrome.
The HUD is really helpful in very complicated menus, or when you have 
lots of plugins (Audacity with a myriad of plugins installed for another 
example)
you tap Alt and start typing and it will find whatever you type :)

This issue may resolve once Unity is fully migrated to Qt, anyhow.

I really enjoy the interface of Unity.  I use menu based DE/WM as well 
(LXDE/XFCE/JWM) but I always miss being able to find any program (or 
file) by hitting a few keys, instead of looking through menus trying to 
remember is it accessory, or preference or system... hmm... is it in 
education or accessory?  That said, I do not like where Gnome is going 
(removing all the menus, removing functionality from the menus, making 
the desktop a tablet UI) and I know people feel that way about Unity and 
like Gnome for reasons like the reasons I like Unity.  I like MATE, but 
Cinnamon is something that I have still had a hard time liking.  
Anyhow... sorry for the tangent..

I suppose I can add a unity only quicklist that allows the user to use 
"experimental HUD support"
so the user will know that there will be some odd things that might 
happen (like dragging the close buttons around).

-- 
Regards


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