" Samples per frame = (sample rate)/FPS" (source: 
socialsounddesign.com/questions/5022/how-many-samples-are-in-a-frame )

other google result ans also my intuition support this.

i think it should be like that, because a "sample" is one "snapshot" of *all* 
voltages coming in from your microphone port(s). a sample may consist of either 
a complex data type (like struct stereo_sample_t { float left; float right;} or 
just a float or something similar.

can you explain your point or give sources?

greetings
flo





"Tim E. Real" <[email protected]> schrieb:

>On January 19, 2013 02:53:29 PM Florian Jung wrote:
>> Hi
>>
>> i think that MusE uses a wrong nomenclature: often, it refers to
>> "frames", if it means "samples".
>>
>> afaik, "frames" are 24th or 30th-fractions of a second (depending on
>the
>> video norm; i.e., one frame is one single picture of a movie)
>
>Correct. But you are referring to "timecode" (picture) framerate.
>
>Timecode frames contain /many/ audio frames.
>
>Audio frames on the other hand contain one or more samples.
>I believe it is valid to say something like:
>       "each audio frame contains two samples"
> which would be stereo sample frames. And:
>       "each SMPTE frame holds
>               (AudioSamplerate / SMPTE_FrameRate)
>        stereo sample audio frames."
>
>I know terms get mixed up very easily, I'm guilty too.
>
>But I think that's how the explanation goes.
>
>Tim.
>
>>
>> "samples" are 44100th-fractions (or whatever the sampling rate says)
>of
>> a second.
>>
>>
>> did i get that wrong? or is it just wrong overall in muse?
>> 
>> greetings
>> flo
>
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