On December 1, 2015 04:21:14 PM Tim E. Real wrote: > Hi. > > Just wanted to warn, I am ready to start attempting to replace > the mixer knobs with these horizontal sliders. In a few days likely.
https://dl.dropboxusercontent.com/u/53315356/new_mixer_2.jpeg https://dl.dropboxusercontent.com/u/53315356/new_mixer_ardour_stylesheet_thumb_showing.jpeg https://dl.dropboxusercontent.com/u/53315356/new_mixer_dark_stylesheet_thumb_showing.jpeg Whee! Lookie all that space I freed up compared to the audio sliders (which are to be done). Look closely, there's more at the audio slider bottom too. I estimate I can fit about 5 or 6 more compact sliders into that new midi strip space. I have an idea to, finally after all these years of thinking about it, allow those darn variation, chorus, and reverb control areas to be selected by the user. ie. Replaced with your favourite midi controls! And, when we finally put the Midi Strip into the Arranger. It'll rock ;-) With the last two pictures you can see we have colour problems with dark stylesheets and the meters and volume sliders. Possibly, these colours are not accessible from stylesheets yet. IIRC we'd need to expose them with QObject::objectName() somehow, if Orcan didn't already do that when he made them. Also the Knob faces and Slider thumbs so on. IIRC these were exposed (by me?) during the OOM work but may not have been exposed here in muse3(2). Check... I did name these new sliders with QObject::setObjectName(), the name is set to the class name. I think the class name is all that is needed here, in contrast to say, the strip labels which were harder to expose to stylesheets because they're all the same class but different colours so they each had to be given /unique/ object names. See why we need scales in there? Squeeze those sliders and meters and use up some of that space, for less colour glare. Keep on toonin' Tim. ------------------------------------------------------------------------------ Go from Idea to Many App Stores Faster with Intel(R) XDK Give your users amazing mobile app experiences with Intel(R) XDK. Use one codebase in this all-in-one HTML5 development environment. Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs. http://pubads.g.doubleclick.net/gampad/clk?id=254741911&iu=/4140 _______________________________________________ Lmuse-developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lmuse-developer
