On Wednesday, June 29, 2016 7:29:29 PM EDT Robert Jonsson wrote:
> 2016-06-29 17:19 GMT+02:00 Tim E. Real <[email protected]>:
> > On Tuesday, June 28, 2016 10:53:16 PM EDT Robert Jonsson wrote:
> >> Hi Tim,
> >> 
> >> 2016-06-28 21:34 GMT+02:00 Tim E. Real <[email protected]>:
> >> > On Tuesday, June 28, 2016 8:51:17 PM EDT Robert Jonsson wrote:
> >> >> Hi Andrew,
> >> >> 
> >> >> There has been wierd things going on with LV2 for a while and I hadn't
> >> >> been able to understand exactly what was happening.
> >> >> 
> >> >> Biggest problem has been that plugins have been detected but do not
> >> >> appear in the GUI, I have a feeling they were sometimes detected
> >> >> wrongly also.
> >> >> 
> >> >> Well, today I got much closer.
> >> >> After finding out that it works correctly in muse2 I managed to find
> >> >> the checkin that causes it to fail.
> >> >> 
> >> >> it's this one: Optimize lv2 plugin wrapper
> >> >> https://github.com/muse-sequencer/muse/commit/e4d74a37f5e2a9b1a562d93c
> >> >> 31e
> >> >> 0e8 0e7345c56d
> >> >> 
> >> >> Unfortunately I'm having a hard time understanding exactly what this
> >> >> changes and neither what could be wrong.
> >> >> Can you give me a hint on what to try?
> >> >> 
> >> >> Regards,
> >> >> Robert
> >> > 
> >> > Hey Robert.
> >> > 
> >> > That's Andrew's checkin but maybe I caused something too.
> >> 
> >> It's explicitly this checkin that causes my test case to fail atleast.
> >> 
> >> > Can you give me some examples of plugins that aren't working?
> >> > 
> >> > I can take a look.
> >> > It sure sounds like the old 'synth vs. effect vs. number of
> >> > inputs/outputs'
> >> > 
> >> >  plugin listing categorization problem.
> >> 
> >> Yeah I see a bit of that also but I think it's a different problem, see
> >> below.
> >> 
> >> I put yoshimi and TAL NoiseMaker in separate folder and only added
> >> this folder to LV2 path
> > 
> > Just to be clear, I hope this was not the /only/ path in the LV2 path
> > dialog.
> And it was..dammit. Now I'm not sure what spiritual being I was
> chasing. Every LV2 plugin I've checked is detected now. More sleep and
> better testing needed ;) I can however reproduce the problem reported
> about NoiseMaker not producing any output. Affects Helm here too.

> Apart from that I'm not sure what I was smoking, sorry for the noise.

Try some of mine. I wish I could courier it over to you ;-)

> What do you say Tim, coming up for a release then?

Oh wow, a bit more breathing time for now, please.
The last round was very exhausting with all the weird bugs and such.
I haven't had time to fix up all the new stuff that was added.
And of course, wham - now it's summer here.

Although, some of the post-release bug fixes were very important,
 so maybe we should release again. Hm... Your call I guess.

Right now I'm sort of 'coasting along' to catch my breath,
 while I fully concentrate on attempting to add one thing, which should be 
 very useful to all. I hope to have something soon, tests are going well.
Stay tuned...

Tim.

> 
> Regards,
> Robert



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