Hi

I am using log4j at work (building a network simulator mostly) and was
wondering how it could perform in a game development project. Regarding
performance, it seem obvious to use the Logger.isDebugEnabled() and such
before logging any event. But why is there only such a method for DEBUG
and INFO ? I am pretty sure there is a reason for not having
isWarningEnabled(), isErrorEnabled(), and isFatalEnabled() but I cannot
see which... Could you please enlighten me on this point ?

Regards


Herve



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