On Tuesday, October 29, 2002, at 04:26 PM, Herve Quiroz wrote:

<snip>

I understand this is not the scope of such a library (I mean game
development...). But in my case, even warning statements (such as a wrong
key binding or a network disconnection) should not slow the game. So maybe
I need to use a more appropriate tool for the job. Too bad cause I tend to
get addicted to log4j... a bit more than I should I guess as I would
probably use it even to code HelloWorld ;)
log4j is apache licensed and so you're free to modify the code. the core log4j code is pretty well debugged and so you're not taking a big chance by creating a custom version which caters for your particular needs.

for a log4jME application, you might also want to do things like create a stripped down build containing only those classes you actually need.

- robert


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