> But isn't it better (faster) to have the app that is issuing OpenGL
> commands to run locally?
> My reasoning is OpenGL apps are usually cpu intensive and there is no
> network latency which is important in 3D apps.
>
>   
It certainly is - but for many apps is the amount of GL traffic not huge
(you can quite easily tell the videocard to take this and than object
and rotate it) and also the latency is not that big problem - so for
many purposes is the thin client (with HW GL acceleration) - server just
ideal.
Example - I have managed to play GL heretic or use Compiz in this
environment w/o any problems.

The only problem is the hardware - you looking for something small and
quiet, but yet with sufficient GL power and good Linux support (I can
not say this about the Via chipsets)....

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