> But isn't it better (faster) to have the app that is issuing OpenGL > commands to run locally? > My reasoning is OpenGL apps are usually cpu intensive and there is no > network latency which is important in 3D apps. > > It certainly is - but for many apps is the amount of GL traffic not huge (you can quite easily tell the videocard to take this and than object and rotate it) and also the latency is not that big problem - so for many purposes is the thin client (with HW GL acceleration) - server just ideal. Example - I have managed to play GL heretic or use Compiz in this environment w/o any problems.
The only problem is the hardware - you looking for something small and quiet, but yet with sufficient GL power and good Linux support (I can not say this about the Via chipsets).... The information contained in this e-mail and in any attachments is confidential and is designated solely for the attention of the intended recipient(s). If you are not an intended recipient, you must not use, disclose, copy, distribute or retain this e-mail or any part thereof. If you have received this e-mail in error, please notify the sender by return e-mail and delete all copies of this e-mail from your computer system(s). Please direct any additional queries to: [EMAIL PROTECTED] Thank You. Silicon and Software Systems Limited. Registered in Ireland no. 378073. Registered Office: Whelan House, South County Business Park, Leopardstown, Dublin 18 ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _____________________________________________________________________ Ltsp-discuss mailing list. To un-subscribe, or change prefs, goto: https://lists.sourceforge.net/lists/listinfo/ltsp-discuss For additional LTSP help, try #ltsp channel on irc.freenode.net
