That is certainly, absolutely true, but I don't think it all depends on
   it, it is a big part of the equation and a serious aesthetic choice. A
   well struck string will record well up close and at a distance.
   Certainly Nylgut does not record as well at a distance.
     __________________________________________________________________

   From: Martyn Hodgson <[email protected]>
   To: lute-cs.dartmouth.edu <[email protected]>
   Sent: Friday, November 8, 2013 12:31 AM
   Subject: [LUTE] Re: Recording the lute, Part 2A, lutes & noise, what is
   possible, what isn't
     Of course, it all depends if one wishes to record as close as
   possible
     to the actual sound heard by auditors in a concert space - or whether
     one wishes to record something as you might wish it sounded. The two
     are often not the same (as many live performances compared with CD
     recordings testify).
     MH
       __________________________________________________________________
     From: David Tayler <[1][email protected]>
     To: David Tayler <[2][email protected]>; lute-cs.dartmouth.edu
     <[3][email protected]>
     Sent: Friday, 8 November 2013, 7:39
     Subject: [LUTE] Recording the lute, Part 2A, lutes & noise, what is
     possible, what isn't
       Part 2: noise.
       Rest assured dear reader, that I have done my Maths. You will find
     many
       opinions on sample rates, and presumably for all the rest of these
       posts, and that is a good thing.
       Part 2A: noise. noisy lutes. too much noise, Dude.
       If you listen to a few hundred lute recordings, you will see that
       almost all of them are too noisy. This post will talk briefly about
     the
       noise from the lute, and how to make your recordings less noisy.
   The
       other parts of this post will go into the noise that comes from
       microphones and other parts of the recording process.
       [sidebar: the reason we are working backwards is because we need to
       arrive at the result--no amount of theory will be good unless the
       result is good, and science can only help for part of the task]
       Lute recording noise has several components. There is the noise
   from
       the recording gear, the noise from the lute, the noise from the
     player,
       and the noise from outside.
       In dealing with the noise, we must make a musical, interesting
       recording. It is not enough to simply remove the noise.
       And here, we must, again working backwards from the nice, low-noise
       musical recording, start with the lute. In starting with the lute
   it
     is
       important to understand what can be fixed right now, what can be
     fixed
       in the next few years, and figuring out what the recording is for.
   In
       the previous post, I talk about how the traditional sample rate is
     not
       ideal for the new marketing and aesthetic considerations of the
       internet, and down the line we will see how that connects to video.
     But
       first, we have to separate out the sounds that the lute makes that
     are
       problematic for noise. And here, the considerations are technique,
       stringing, and the setup.
       There are three parts to the lute as far as noise: setup, paired
     string
       technique, and tone. As long as the player can play every note in a
       composition, even one note at a time, it is possible to assemble
     those
       notes into an edited sequence. So there really is very little
       difference between a highly skilled player and one who isn't, as
   far
     as
       the notes are concerned. But the real difference is the tone and
   the
       noise. The highly skilled player has figured out how to strike the
       string and set up the lute. So the first key here is that the lute
     must
       be set up properly to make a beautiful sound, and, once it is set
   up,
       the players must learn the simple method of striking the paired
     strings
       so that they vibrate together, and then the player must be able to
       produce a sequence of good tones.
       Obviously, there is more to playing the lute, this is just about
   the
       recording.
       NB: The fact is, unless these three criteria are met, no
   microphone,
     no
       Zoom, no gear, no reverb or anything else will remove the noise and
       make a good recording. You could buy a truckload of zooms and they
       would all sound pretty much the same (but not exactly the same). It
       would be a complete waste of time. And, unless the lute is set up
       properly, the player will only be able to progress to certain
   point,
       but that's a subject for another day. You can easily reduce the
     amount
       of noise your instrument makes.
       Using pairs of strings under controlled conditions, it is possible
   to
       measure interference patterns that the strings create. It turns out
       that the strings must be in a certain phase relationship to make a
     good
       sound. You can see this phase with a high speed camera, and you can
       measure, in different ways, what happens when the pairs vibrate.
     That's
       not to say you can quantify a good sound, but most lute players
   know
       intuitively when the pair of strings seems to just pop out of the
     lute.
       That's when they are in phase, and that's why double strings are
       seriously cool.
       So step one is to get the setup right, and learn how to hit both
       strings so they vibrate together--the majority of players will hit
     one
       of the pairs before the other. If the strings are struck in
   sequence,
       instead of together, they clash, they interfere with each other. If
     the
       spacing and the setup is not right, it won't work. Most lutes
   simply
       have too little space between the pairs, or too much space. A
   narrow,
       roughly parallel pair can vibrate in phase, as well as a pair that
   is
       for example about 5.2 mm wide at the bridge. Most lutes fall in
     between
       these two workable dimensions, and they clash. Unless the strings
   can
       vibrate as pairs, the recording will always be noisy. There's a
     certain
       trick to hitting two at once, and you need the combo of the spacing
     and
       the stroke. Then you must hit pairs as you play. It is easy to do,
     but
       it takes patience.
       The next source of noise in the skritch skritch skritch of the
     fingers
       on the strings.
       Again, most lute recordings really have way too much surface noise,
     and
       though some of it can be removed digitally, there is just too much
       noise in relationship to the core tone.
       OTOH, if you are striking pairs, you will produce substantially
   more
       volume and so there will be more tone, less noise. This does not
     help,
       however, on the top string which is often single.
       So to remove this next layer of noise, one must stop sliding the
     finger
       on the strings, and also make sure that the surface of the string
       reacts with the finger is a way that does not produce noise.
       Of course, at this point, you can say "I like the noise", and that
   is
       absolutely a valid choice.
       Some strings simply make less noise. Carbon is the least noisy, and
       rectified nylon is one of the most noisy. Unrectified nylon can
     squeak.
       If you use just the right amount of oil, such as almond oil, you
   can
       remove most of the sound from gut strings. Depends on the strings.
     And
       there are other ways to make strings sound true and relatively
   noise
       free.
       Interestingly, there are references in treatises to using walnut.
       NB: If the interface between the gut string (not nylgut, not
   carbon,
       not nylon but gut) and the plucking point of your finger is just
     right,
       you will hear the perfect lute sound. However, you can make a very
       good, noise free recording with artificial materials. It is
   important
       to recognize that each type of string has its own noise properties.
       There is absolutely no point in using strings if they just make a
   lot
       of noise with very little center to the sound.
       So to review, the main source of noise is from the lute and the
     player,
       and if the lute is not set up right, there is no way to fix the
   noise
       issue.
       You can put a $2,000 mic in front of the noise, and it will amplify
     and
       record it.
       Good news is, if the lute is set up right, it is relative easy to
     make
       a good tone, and therefore a good recording, and, in the wild world
     of
       digital, you can play thousands of mistakes and still make a great
       recording, as long as the core tone is there.
       Now it could be that we would all be better off making realistic
       recordings that reflect the actual sound we make, and, in fact,
   there
       was a wave of recording realism in the early 1980s. The larger
     picture
       for me is that I realized at a certain point that I had just gotten
       used to all the extra noise, and decided to do something about it.
       And you may think this is obvious--make a good sound, make a good
       recording? Parts of it are obvious, it is putting together the
   pieces
       that is complex. It is easy, but still complex.
       Next up: room noise, mic noise, preamp noise, all go poof.
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