The real issue is that some players' wishful thinking may lead to
   over-enthusiastic 'sound engineering'  to produce something which is
   not, in fact, even reasonably close to what an auditor in a concert
   room actually hears.
   MH
     __________________________________________________________________

   From: David Tayler <[email protected]>
   To: lute-cs.dartmouth.edu <[email protected]>
   Sent: Sunday, 10 November 2013, 22:28
   Subject: [LUTE] Re: Recording the lute, Part 2A, lutes & noise, what is
   possible, what isn't
     That is certainly, absolutely true, but I don't think it all depends
   on
     it, it is a big part of the equation and a serious aesthetic choice.
   A
     well struck string will record well up close and at a distance.
     Certainly Nylgut does not record as well at a distance.
       __________________________________________________________________
     From: Martyn Hodgson <[1][email protected]>
     To: lute-cs.dartmouth.edu <[2][email protected]>
     Sent: Friday, November 8, 2013 12:31 AM
     Subject: [LUTE] Re: Recording the lute, Part 2A, lutes & noise, what
   is
     possible, what isn't
       Of course, it all depends if one wishes to record as close as
     possible
       to the actual sound heard by auditors in a concert space - or
   whether
       one wishes to record something as you might wish it sounded. The
   two
       are often not the same (as many live performances compared with CD
       recordings testify).
       MH

   __________________________________________________________________
       From: David Tayler <[1][3][email protected]>
       To: David Tayler <[2][4][email protected]>;
   lute-cs.dartmouth.edu
       <[3][5][email protected]>
       Sent: Friday, 8 November 2013, 7:39
       Subject: [LUTE] Recording the lute, Part 2A, lutes & noise, what is
       possible, what isn't
         Part 2: noise.
         Rest assured dear reader, that I have done my Maths. You will
   find
       many
         opinions on sample rates, and presumably for all the rest of
   these
         posts, and that is a good thing.
         Part 2A: noise. noisy lutes. too much noise, Dude.
         If you listen to a few hundred lute recordings, you will see that
         almost all of them are too noisy. This post will talk briefly
   about
       the
         noise from the lute, and how to make your recordings less noisy.
     The
         other parts of this post will go into the noise that comes from
         microphones and other parts of the recording process.
         [sidebar: the reason we are working backwards is because we need
   to
         arrive at the result--no amount of theory will be good unless the
         result is good, and science can only help for part of the task]
         Lute recording noise has several components. There is the noise
     from
         the recording gear, the noise from the lute, the noise from the
       player,
         and the noise from outside.
         In dealing with the noise, we must make a musical, interesting
         recording. It is not enough to simply remove the noise.
         And here, we must, again working backwards from the nice,
   low-noise
         musical recording, start with the lute. In starting with the lute
     it
       is
         important to understand what can be fixed right now, what can be
       fixed
         in the next few years, and figuring out what the recording is
   for.
     In
         the previous post, I talk about how the traditional sample rate
   is
       not
         ideal for the new marketing and aesthetic considerations of the
         internet, and down the line we will see how that connects to
   video.
       But
         first, we have to separate out the sounds that the lute makes
   that
       are
         problematic for noise. And here, the considerations are
   technique,
         stringing, and the setup.
         There are three parts to the lute as far as noise: setup, paired
       string
         technique, and tone. As long as the player can play every note in
   a
         composition, even one note at a time, it is possible to assemble
       those
         notes into an edited sequence. So there really is very little
         difference between a highly skilled player and one who isn't, as
     far
       as
         the notes are concerned. But the real difference is the tone and
     the
         noise. The highly skilled player has figured out how to strike
   the
         string and set up the lute. So the first key here is that the
   lute
       must
         be set up properly to make a beautiful sound, and, once it is set
     up,
         the players must learn the simple method of striking the paired
       strings
         so that they vibrate together, and then the player must be able
   to
         produce a sequence of good tones.
         Obviously, there is more to playing the lute, this is just about
     the
         recording.
         NB: The fact is, unless these three criteria are met, no
     microphone,
       no
         Zoom, no gear, no reverb or anything else will remove the noise
   and
         make a good recording. You could buy a truckload of zooms and
   they
         would all sound pretty much the same (but not exactly the same).
   It
         would be a complete waste of time. And, unless the lute is set up
         properly, the player will only be able to progress to certain
     point,
         but that's a subject for another day. You can easily reduce the
       amount
         of noise your instrument makes.
         Using pairs of strings under controlled conditions, it is
   possible
     to
         measure interference patterns that the strings create. It turns
   out
         that the strings must be in a certain phase relationship to make
   a
       good
         sound. You can see this phase with a high speed camera, and you
   can
         measure, in different ways, what happens when the pairs vibrate.
       That's
         not to say you can quantify a good sound, but most lute players
     know
         intuitively when the pair of strings seems to just pop out of the
       lute.
         That's when they are in phase, and that's why double strings are
         seriously cool.
         So step one is to get the setup right, and learn how to hit both
         strings so they vibrate together--the majority of players will
   hit
       one
         of the pairs before the other. If the strings are struck in
     sequence,
         instead of together, they clash, they interfere with each other.
   If
       the
         spacing and the setup is not right, it won't work. Most lutes
     simply
         have too little space between the pairs, or too much space. A
     narrow,
         roughly parallel pair can vibrate in phase, as well as a pair
   that
     is
         for example about 5.2 mm wide at the bridge. Most lutes fall in
       between
         these two workable dimensions, and they clash. Unless the strings
     can
         vibrate as pairs, the recording will always be noisy. There's a
       certain
         trick to hitting two at once, and you need the combo of the
   spacing
       and
         the stroke. Then you must hit pairs as you play. It is easy to
   do,
       but
         it takes patience.
         The next source of noise in the skritch skritch skritch of the
       fingers
         on the strings.
         Again, most lute recordings really have way too much surface
   noise,
       and
         though some of it can be removed digitally, there is just too
   much
         noise in relationship to the core tone.
         OTOH, if you are striking pairs, you will produce substantially
     more
         volume and so there will be more tone, less noise. This does not
       help,
         however, on the top string which is often single.
         So to remove this next layer of noise, one must stop sliding the
       finger
         on the strings, and also make sure that the surface of the string
         reacts with the finger is a way that does not produce noise.
         Of course, at this point, you can say "I like the noise", and
   that
     is
         absolutely a valid choice.
         Some strings simply make less noise. Carbon is the least noisy,
   and
         rectified nylon is one of the most noisy. Unrectified nylon can
       squeak.
         If you use just the right amount of oil, such as almond oil, you
     can
         remove most of the sound from gut strings. Depends on the
   strings.
       And
         there are other ways to make strings sound true and relatively
     noise
         free.
         Interestingly, there are references in treatises to using walnut.
         NB: If the interface between the gut string (not nylgut, not
     carbon,
         not nylon but gut) and the plucking point of your finger is just
       right,
         you will hear the perfect lute sound. However, you can make a
   very
         good, noise free recording with artificial materials. It is
     important
         to recognize that each type of string has its own noise
   properties.
         There is absolutely no point in using strings if they just make a
     lot
         of noise with very little center to the sound.
         So to review, the main source of noise is from the lute and the
       player,
         and if the lute is not set up right, there is no way to fix the
     noise
         issue.
         You can put a $2,000 mic in front of the noise, and it will
   amplify
       and
         record it.
         Good news is, if the lute is set up right, it is relative easy to
       make
         a good tone, and therefore a good recording, and, in the wild
   world
       of
         digital, you can play thousands of mistakes and still make a
   great
         recording, as long as the core tone is there.
         Now it could be that we would all be better off making realistic
         recordings that reflect the actual sound we make, and, in fact,
     there
         was a wave of recording realism in the early 1980s. The larger
       picture
         for me is that I realized at a certain point that I had just
   gotten
         used to all the extra noise, and decided to do something about
   it.
         And you may think this is obvious--make a good sound, make a good
         recording? Parts of it are obvious, it is putting together the
     pieces
         that is complex. It is easy, but still complex.
         Next up: room noise, mic noise, preamp noise, all go poof.
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