On Sat, Sep 19, 2015 at 06:40:52PM +1000, [email protected] wrote:
> On my own default kernel (3.16.7) kernel locked solid when I tried to
> start X.  System would not boot on Debian's standard installed kernel,
> would start Ok on my own previous kernel 3.15.9, but there was no
> fglrx kernel driver present. Installed fglrx-modules-dkms, modules
> built Ok. Xserver starts Ok, both 3D and 2D performance appears to be
> excellent. Will need further testing to see if lockups are now gone.

you might also want to install some of these:

glx-alternative-fglrx - allows the selection of FGLRX as GLX provider
fglrx-atieventsd - events daemon for the non-free ATI/AMD RadeonHD display 
driver
fglrx-control - control panel for the non-free ATI/AMD RadeonHD display driver
libfglrx - non-free ATI/AMD RadeonHD display driver (runtime libraries)
libfglrx-amdxvba1 - AMD XvBA (X-Video Bitstream Acceleration) backend for VA API
libgl1-fglrx-glx - proprietary libGL for the non-free ATI/AMD RadeonHD display 
driver
libgl1-fglrx-glx-i386 - ATI/AMD binary OpenGL 32-bit libraries


> >a 2560x1440 monitor a few months ago, and it's struggling in some
> >games at full resolution. will probably have to get a gtx-970
> >eventually.
>
> I have been using 2560x1600 monitors now for some time, OpenRails an
> open source (for windows) MSTS compatible train sim is simply awesome
> at 2560x1600. The Radeon 7870 or an Nvidia GTX 680 both drive the
> 2560x1600 OK, you will end up with a good setup.

the gtx 560 is fine at 1449p for most things, but it's noticably
sluggish in some games when there's a lot happening (which is a good way
of getting killed due to video lag)


i've got the new monitor plugged in to both my linux desktop and my
windows gaming box. one interesting thing i've noticed is that the
linux desktop looks beautiul on it - the donts are crisp and clear and
perfect. windows 7 desktop, however, looks really crappy. the fonts ae
fuzzy and awful - they used to look great on my old 1920x1200 monitor.

googling reveals that crappy font scaling is a known and essentially
unfixable problem with windows.

it's also surprising how many games don't scale fonts properly for the
screen resolution - many have either fuzzy horrible text or tiny
unreadable text on large screens.

craig

-- 
craig sanders <[email protected]>
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