Hi all, I'm currently reading the LVS HOWTO and came to the point where I'm absolutely unsure if it will do what I need. I will try to explain what I'm searching for and perhaps you could tell me if it's woth reading on ;)
I'm searching a solution to cluster Gameservers. The solution should make Gameservers (which are unique through the used TCP/UDP Port) transparent to end users. Let's say I got 6 Realservers and I notice that Realserver #1 is under heavy load while Realserver #3 is nearly idle. Then I will stop the instance on #1 and launch it on #3. I would afterwards "tell" this to the "Director" and it will send the packtes to #3. Automated load balancing is out of the scope since the decission is clear. What I mean by this is that for instance if the client connects to Port 1234 there exists only one Gameserver on the Realservers which listens on 1234. This information could be provided to the director by a script or something. Step by Step I would like to add: - automated load balancing (check CPU load=>kill the gameserver process=>start on another realserver) - failover mechanisms Is LVS the right solution for me? Is it worth reading on? Thanks in advance Thorsten -- ... black holes are where god divided by zero. _______________________________________________ LinuxVirtualServer.org mailing list - [email protected] Send requests to [EMAIL PROTECTED] or go to http://lists.graemef.net/mailman/listinfo/lvs-users
