Dragon.

On Tue, 7 Jan 2020 at 15:52, James Zeun <[email protected]> wrote:
>
> Is that the one from the dungeon magazine?
>
> On Tue, 7 Jan 2020, 11:34 pm Peter Vollan, <[email protected]> wrote:
>>
>> I have just about got the Dungeon Master's Personnel Service debugged
>> and working on Virtual T.
>>
>> On Tue, 7 Jan 2020 at 14:14, Britt Dodd <[email protected]> wrote:
>> >
>> > I’ve read the M100 manual and it did have some examples on there, but the 
>> > majority of it was more a glossary of statements.
>> >
>> > Sent from my iPhone
>> >
>> > On Jan 7, 2020, at 5:10 PM, Dan Higdon <[email protected]> wrote:
>> >
>> > 
>> > The treasure horde program isn't posted anywhere. It's not long, but I 
>> > don't have a copy on this machine. When I get home, I can send it to the 
>> > list.
>> >
>> >
>> >
>> >
>> > On Tue, Jan 7, 2020 at 4:00 PM Peter Vollan <[email protected]> wrote:
>> >>
>> >> You may be interested in knowing that I have already cut that text out
>> >> of the pdf of Dragon #74 and then pasted it back together in a text
>> >> file. Better than typing it all in like the old days, yes? I just ran
>> >> it in Virtual T (Model 100) and it barfs at the command "randomize".
>> >>
>> >> I did the same thing with a program to generated character for TSR's
>> >> Top Secret RPG, and then adapted it for the Model 100. It looks at the
>> >> tail end of TIME$ to randomise from 1 to 10 and then goes through that
>> >> many random numbers. It is on my Club 100 member page, but the member
>> >> pages are unfortunately down just now.
>> >>
>> >> I know that there is a program that does exactly what you describe
>> >> called D20.BA. I don't know how it randomises.
>> >>
>> >> I am interested in that program to generate treasure. BTW it is called
>> >> a treasure "hoard".
>> >>
>> >> On Tue, 7 Jan 2020 at 13:15, Jason Paul <[email protected]> wrote:
>> >> >
>> >> > In most cases the syntax could change but the command should mostly be 
>> >> > the same. Depending on what machine you're using that particular book 
>> >> > was published with versions for specific Basics Commodore Atari Apple 
>> >> > TRS-80 etc.
>> >> >
>> >> > Do a Google search for Dragon magazine 74 PDF and there should be a 
>> >> > program listing that is a dungeon Master's kind of utility program. 
>> >> > It's not the only one. Don't be confused by the battle computer that is 
>> >> > really just a slotted wheel for determining combat to hit percentages.
>> >> >
>> >> > On Tue, Jan 7, 2020, 4:10 PM James Zeun <[email protected]> wrote:
>> >> >>
>> >> >> It says for the TRS80 Model 3... I'm assuming that would still be 
>> >> >> alright?
>> >> >>
>> >> >>
>> >> >>
>> >> >> On Tue, 7 Jan 2020, 8:55 pm Ken Pettit, <[email protected]> wrote:
>> >> >>>
>> >> >>> Hi James,
>> >> >>>
>> >> >>> I just remembered the title.  It is "Golden Flutes and Great Escapes":
>> >> >>>
>> >> >>> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
>> >> >>>
>> >> >>> Ken
>> >> >>>
>> >> >>> On 1/7/20 12:48 PM, James Zeun wrote:
>> >> >>>
>> >> >>> Yes please! That would be great!
>> >> >>>
>> >> >>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit, <[email protected]> wrote:
>> >> >>>>
>> >> >>>>
>> >> >>>> On 1/7/20 11:12 AM, Jerry Stratton wrote:
>> >> >>>> >> I don't know if anyone has any books they'd be willing to part 
>> >> >>>> >> with or just recommend one.
>> >> >>>> >
>> >> >>>> > If your D&Dness includes wanting to write text adventures in 
>> >> >>>> > BASIC, Tim Hartnell’s Creating Adventure Games On Your Computer 
>> >> >>>> > was very nice.
>> >> >>>>
>> >> >>>> Come to think of it, I still own a book on writing text adventures in
>> >> >>>> BASIC ... probably sitting on the top shelf of my bookshelf at home. 
>> >> >>>>  I
>> >> >>>> could look up the title later tonight when I get home if it is of any
>> >> >>>> interest.
>> >> >>>>
>> >> >>>> Ken
>> >> >>>>
>> >> >>>

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