Thank you for the info!. Is it safe to say that ALTLCD can be used for
whatever I need to use it for, within a basic program?

Best,
George


On Fri, Feb 10, 2023 at 10:58 PM Stephen Adolph <[email protected]>
wrote:

>
> https://bitchin100.com/wiki/index.php?title=VT100#Comments_about_VT100_Terminal_support_for_Model_100
>
> Have a read at the bottom.  You want to lock line 8.
> Hope that helps.
>
> Altlcd starts at FCC0 hex and is 320 characters long.
>
> The lcd buffer keeps track of characters only.  You need to call the
> printing routines to actually modify the screen.
>
> Cheers
> Steve
>
>
> On Friday, February 10, 2023, [email protected] <[email protected]>
> wrote:
>
>> Hi all,
>>
>> I've got a few questions for you all.
>>
>> 1. Is there any way to disable the LABEL button in a BASIC program? I
>> have found that if you press it during my game (Text Sweeper), it will
>> shift the entire minefield up by one row and print the Function Key defs.
>> Of course this renders the game into a pretty much irrecoverable state at
>> the moment. I don't store the graphical representation of the board
>> anywhere, so to recover from this is a bit of a pain, although doable.
>> However, if I can avoid this scenario entirely, that'd be great.
>>
>> 2. I read at one point there is a location in memory reserved for storing
>> the LCD character contents in memory when switching to TELCOM. Where is
>> this, and can I use that range of memory for the same purpose in my case (I
>> kind of want to add an instructions screen you can flip back and forth
>> between)
>>
>> 3. Does writing to video RAM locations cause the LCD to update directly?
>> Or is there a print subroutine that basically needs to be called?
>>
>> Best,
>> George
>>
>

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