Yes until you discover a conflict;). I'm not aware of anything per se in BASIC that needs Altlcd, but not really sure. Virtualt would tell you. Just run your program and see if altlcld is affected?
>>> On Saturday, February 11, 2023, [email protected] <[email protected]> >>> wrote: >> >> Thank you for the info!. Is it safe to say that ALTLCD can be used for >>> whatever I need to use it for, within a basic program? >> >> >>> Best, >> >> George >> >> >>> >>> On Fri, Feb 10, 2023 at 10:58 PM Stephen Adolph <[email protected]> >>> wrote: >> >> >>> https://bitchin100.com/wiki/index.php?title=VT100#Comments_about_VT100_Terminal_support_for_Model_100 >> >> >>> Have a read at the bottom. You want to lock line 8. >> >> Hope that helps. >> >> >>> Altlcd starts at FCC0 hex and is 320 characters long. >> >> >>> The lcd buffer keeps track of characters only. You need to call the >>> printing routines to actually modify the screen. >> >> >>> Cheers >> >> Steve >> >> >>> >>> On Friday, February 10, 2023, [email protected] <[email protected]> >>> wrote: >> >> Hi all, >> >> >>> I've got a few questions for you all. >> >> >>> 1. Is there any way to disable the LABEL button in a BASIC program? I >>> have found that if you press it during my game (Text Sweeper), it will >>> shift the entire minefield up by one row and print the Function Key defs. >>> Of course this renders the game into a pretty much irrecoverable state at >>> the moment. I don't store the graphical representation of the board >>> anywhere, so to recover from this is a bit of a pain, although doable. >>> However, if I can avoid this scenario entirely, that'd be great. >> >> >>> 2. I read at one point there is a location in memory reserved for >>> storing the LCD character contents in memory when switching to TELCOM. >>> Where is this, and can I use that range of memory for the same purpose in >>> my case (I kind of want to add an instructions screen you can flip back and >>> forth between) >> >> >>> 3. Does writing to video RAM locations cause the LCD to update directly? >>> Or is there a print subroutine that basically needs to be called? >> >> >>> Best, >> >> George >> >> >>> >>>
