Yes until you discover a conflict;).

I'm not aware of anything per se in BASIC that needs Altlcd, but not really
sure.
Virtualt would tell you.
Just run your program and see if altlcld is affected?



>>> On Saturday, February 11, 2023, [email protected] <[email protected]>
>>> wrote:
>>
>> Thank you for the info!. Is it safe to say that ALTLCD can be used for
>>> whatever I need to use it for, within a basic program?
>>
>>
>>> Best,
>>
>> George
>>
>>
>>>
>>> On Fri, Feb 10, 2023 at 10:58 PM Stephen Adolph <[email protected]>
>>> wrote:
>>
>>
>>> https://bitchin100.com/wiki/index.php?title=VT100#Comments_about_VT100_Terminal_support_for_Model_100
>>
>>
>>> Have a read at the bottom. You want to lock line 8.
>>
>> Hope that helps.
>>
>>
>>> Altlcd starts at FCC0 hex and is 320 characters long.
>>
>>
>>> The lcd buffer keeps track of characters only. You need to call the
>>> printing routines to actually modify the screen.
>>
>>
>>> Cheers
>>
>> Steve
>>
>>
>>>
>>> On Friday, February 10, 2023, [email protected] <[email protected]>
>>> wrote:
>>
>> Hi all,
>>
>>
>>> I've got a few questions for you all.
>>
>>
>>> 1. Is there any way to disable the LABEL button in a BASIC program? I
>>> have found that if you press it during my game (Text Sweeper), it will
>>> shift the entire minefield up by one row and print the Function Key defs.
>>> Of course this renders the game into a pretty much irrecoverable state at
>>> the moment. I don't store the graphical representation of the board
>>> anywhere, so to recover from this is a bit of a pain, although doable.
>>> However, if I can avoid this scenario entirely, that'd be great.
>>
>>
>>> 2. I read at one point there is a location in memory reserved for
>>> storing the LCD character contents in memory when switching to TELCOM.
>>> Where is this, and can I use that range of memory for the same purpose in
>>> my case (I kind of want to add an instructions screen you can flip back and
>>> forth between)
>>
>>
>>> 3. Does writing to video RAM locations cause the LCD to update directly?
>>> Or is there a print subroutine that basically needs to be called?
>>
>>
>>> Best,
>>
>> George
>>
>>
>>>
>>>

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