Hey George,

When you execute SCREEN 0 or SCREEN 1, it sets a variable indicating the selected screen at the following addresses:

M100:  F638H
T200:   EF06H

This will be 0 for LCD or 1 for DVI.

Or you can look at the active ROWs, COLs addresses

M100:
   ROWS: F63Bh   will be 8 or 25
   COLS: F63Ch   will be 40 or 80

T200:
   ROWS: EF08H   will be 16 or 25
   COLS: EF09H   will be 40 or 80

I don't believe there is a copy of DVI contents in RAM anywhere. For an 80x25 display, this would be 2000 bytes of data.

Ken

On 2/24/23 8:14 AM, [email protected] wrote:
Random questions.

1. Is there an easy way to identify from BASIC, a computer which is connected to a DVI. 2. Is there a range of memory that I can access from BASIC that mirrors the DVI screen contents?

Basically, I've updated Text Sweeper to properly ID the model 200 and check the right LCD memory locations, but now I am facing a similar issue with the DVI system.

-George

On Fri, Feb 24, 2023 at 11:04 AM Brian K. White <[email protected]> wrote:

    nuthin toit

    On 2/24/23 09:27, Stephen Adolph wrote:
    > Brian thanks again for posting the ROMs.
    > They dropped directly into my new project unmodified!
    >
    > On Thu, Feb 23, 2023 at 8:36 PM Stephen Adolph
    <[email protected]
    > <mailto:[email protected]>> wrote:
    >
    >     I'm back at this.
    >     In the emulator I am working on. Ow, I have to redo the
    fonts.  I'm
    >     free to use whatever I want.
    >
    >     So, which one of these fonts is actually used by the dvi? 
    The 8x8
    >     or the 7x8?
    >
    >
    >
    >     On Thursday, January 28, 2021, Tom Wilson <[email protected]
    >     <mailto:[email protected]>> wrote:
    >
    >         Ooh! There are actually two fonts in the 4K ROM
    >
    >         Here's the second one
    >         image.png
    >
    >         This is the same font, but with only 7 bits used. I'm
    betting
    >         this is the same as the internal font on the M100
    itself. Here's
    >         one of the characters (255) for comparison:
    >
    >         Bank 0:
    >         image.png
    >
    >         Bank 1:
    >         image.png
    >
    >
    >         Tom Wilson
    > [email protected] <mailto:[email protected]>
    >         (619)940-6311
    >
    >
    >
    >         On Thu, Jan 28, 2021 at 4:09 PM Tom Wilson
    <[email protected]
    >         <mailto:[email protected]>> wrote:
    >
    >             Hey, the file works with my Commodore font editor! 
    =)  I'm
    >             totally going to add this as an optional font in my
    terminal
    >             emulator.
    >
    >             image.png
    >
    >
    >
    >             Tom Wilson
    > [email protected] <mailto:[email protected]>
    >             (619)940-6311
    >
    >
    >
    >             On Thu, Jan 28, 2021 at 1:53 PM Jim Anderson
    >             <[email protected] <mailto:[email protected]>>
    wrote:
    >
    >                  > -----Original Message-----
    >                  > If you're going to do that much, then I will grab
    >                 some more pics with a
    >                  > better camera and a tripod so my hand isn't
    moving,
    >                 and manual focus.
    >                  > Maybe even a good straight-on centered shot
    without
    >                 glare from the room
    >                  > lights. Maybe with manual controls I can get
    a shot
    >                 in the dark without
    >                  > the text blooming.
    >
    >                 You know what, I realize that I went straight to
    that
    >                 screen photo image because I was looking for a clear
    >                 image that had my X<char>X pattern in 80-column
    mode...
    >                 and it's really not so blurry, but the capture in
    >                 "Snapshot_20210127_233755.jpg" is sharper and
    does have
    >                 the full character set showing.  Even though they're
    >                 flanked by square brackets I think I can work
    with it.
    >                 (the square brackets don't go to the full left
    and right
    >                 extent of the character cell, that's why I used X.)
    >                 Don't worry about going to any trouble for a sharper
    >                 screen photo.  For my cleanup/rescaling of the
    original
    >                 font I've been working off a handheld iphone
    photo of my
    >                 monitor.
    >
    >                 I also whipped something up to display the ROM
    data as
    >                 large block pixels for an absolute reference to the
    >                 original intended shapes so I think I've got
    everything
    >                 I need (except time) :)
    >
    >
    >
    >
    >
    >
    >
    >                          jim
    >

-- bkw

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