it started using mono, but some of the configuration window did not
function, so.. not an immediate success.

On Sat, Feb 25, 2023 at 4:14 PM Stephen Adolph <[email protected]> wrote:

> thanks, I may just try it and see..
>
>
> On Sat, Feb 25, 2023 at 3:37 PM <[email protected]> wrote:
>
>> Mono is the .NET framework ported to Linux/Mac. It lets you run the same
>> .NET code on those platforms. Like any other cross platform framework there
>> are bound to be a few little things that work a bit different, etc.
>>
>>
>>
>> Jeff Birt
>>
>>
>>
>> *From:* M100 <[email protected]> *On Behalf Of *Stephen
>> Adolph
>> *Sent:* Saturday, February 25, 2023 2:30 PM
>> *To:* [email protected]
>> *Subject:* Re: [M100] which .NET version should I use
>>
>>
>>
>> Jeff. what I have would only run on PC.  I thought "Mono" (of which I
>> know nothing, except that LaddieAlpha uses it for cross platform) might be
>> a better way to go.
>>
>> Any suggestions?
>>
>> thanks.
>>
>> Steve
>>
>>
>>
>>
>>
>> On Sat, Feb 25, 2023 at 3:26 PM <[email protected]> wrote:
>>
>> ‘Move to Mono’? I don’t understand the question as the point of Mono is
>> to run .NET aps on Linux/Mac. You are still writing .NET code.
>>
>>
>>
>> Jeff Birt
>>
>>
>>
>> *From:* M100 <[email protected]> *On Behalf Of *Stephen
>> Adolph
>> *Sent:* Saturday, February 25, 2023 2:07 PM
>> *To:* [email protected]
>> *Subject:* Re: [M100] which .NET version should I use
>>
>>
>>
>> I don't really "know" this program.  I just hacked what I could
>> understand to make it speak M100.
>>
>>
>>
>> Ok, well, we shall see.
>>
>>
>>
>> Would it be better to try and move this to Mono?
>>
>>
>>
>> I know that this program uses a lot of "windowy" functionality. Menus,
>> buttons, etc.
>>
>>
>>
>> On Sat, Feb 25, 2023 at 2:46 PM John R. Hogerhuis <[email protected]>
>> wrote:
>>
>> I tend to use whatever compiler I have on my computer that works with
>> 4.5+ ish (I think). But I wouldn't try to hard to find an old compiler or
>> move to an older framework.  Most of this stuff is a free download.
>>
>>
>>
>> Maximize the number of people that can compile my version without trouble
>> or recreating the project files.
>>
>>
>>
>> I don't need new features for console apps. And if they eventually break
>> something it will probably be serial stuff I need that few app devs use.
>>
>>
>>
>> If you're using newer features, frameworks and libraries that's a
>> different story.
>>
>>
>>
>> -- John
>>
>> On Sat, Feb 25, 2023, 11:22 AM Stephen Adolph <[email protected]>
>> wrote:
>>
>> won't that impact backwards compatibility?  I was thinking compile it
>> with an early .NET.
>>
>>
>>
>> On Sat, Feb 25, 2023 at 1:45 PM Gary Weber <[email protected]> wrote:
>>
>> A lot of my Windows development has been "stuck in the past" on earlier
>> versions of .NET like 4.0.
>> The problem with that is it's so far out of Microsoft's support window
>> that you can run into bugs or limitations that will never be fixed.
>> I'd recommend going with an "LTS" version at least, like 6.0.
>>
>>
>>
>> On Sat, Feb 25, 2023 at 11:27 AM Stephen Adolph <[email protected]>
>> wrote:
>>
>> looking for feedback.
>>
>> I have a pretty good prototype now of the MVT100 emulator for running on
>> a windows PC.
>>
>> I have to pick a .NET framework to compile on.
>>
>> Which should I use? any suggestions?
>>
>>
>>
>> thanks
>>
>> Steve
>>
>>
>>
>>

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