Yes Ken — A majority of the world still uses windows. What would make you think otherwise?
Apple, Linux, and the others still have only a very small market share. At last check windows was holding on with a mere 68-70% of the market. > On Nov 25, 2023, at 07:56, Kenneth Pettit <[email protected]> wrote: > > Oh wow! Do people actually still use Windows? :-) > > I think I have a Windows 10 VM on my Mac somewhere (from a few years ago when > I was forced to create a Windows API library at work for a customer). I've > never tried to run VirtualT on it. I suspect it (the Windows VM) would still > boot, though it has been a couple of years since I tried it. > > Ken > >> On 11/24/23 12:42 PM, Philip Avery wrote: >> Hi George >> >> Regarding VT issues on W10: Sometimes I've got VT in a pickle and have to >> delete the Roaming file to reset it. >> >> Delete: Windows (C:)/Users/(name)/AppData/Roaming virtualt >> >> Regards >> Philip >> >> >>> On 25/11/2023 8:42 am, [email protected] wrote: >>> Hi all, >>> >>> Happy Thanksgiving to all those who may be located in the US and celebrated! >>> >>> I just wanted to share that since last year, I have done a bit more work on >>> Text Sweeper (Model 100 Minesweeper Clone), and have published a new >>> release to GitHub. >>> >>> https://github.com/Grimakis/TextSweeper/releases/tag/2.7.3 >>> >>> I have added a few changes since I last posted to the list, but the major >>> ones are: >>> 1. Using an ML subroutine to switch between the game screen and help >>> screen. (way faster than the prior version) >>> 2. Requiring less memory to run(approx 1KB less), by using ALTLCD as my >>> stack space for the search algorithm, switching to LIFO, and changing the >>> XY coordinate data structure from 4 bytes to 2 bytes. >>> >>> As a reminder, the game is compatible with the M100, T102, T200, and the >>> DVI in both 40 and 80 col mode. >>> >>> -George >>> >>> P.S. Has anyone had issues with Virtual T on Windows 10? the Memory Viewer >>> window no longer appears for me. It's made a little harder to debug whilst >>> coding. If anyone has any ideas, let me know. >> >
