On Fri, Aug 2, 2024 at 11:43 PM B 9 <[email protected]> wrote:

> The only issue I ran into (and it is a minor one) is that it doesn't work
> on my Tandy 200 so I had to use Virtual T.
>
>    1. There is a graphical glitch in the doorways that causes pixel
>    debris. It looks like when a horizontal line is erased to create a
>    north-south passageway, the erasure starts two or three pixels too far to
>    the left which cuts into  the vertical wall. (See:
>    https://gist.github.com/hackerb9/459e2192a8fcf9c4af6430598ed098ac).
>    2. The.DO file cannot be run because the Tandy 200 has only 24K (per
>    bank) so there is not enough memory to store both the .DO file and create
>    the .BA file. You may want to consider offering a pre-tokenized
>    <https://github.com/hackerb9/tokenize> .BA file for download. If you
>    use Github Actions, you can set it so that each 'git push' of the .DO file
>    will automatically create a fresh .BA file. (For exampe, see the
>    Makefile <https://github.com/hackerb9/M100LE/blob/main/Makefile> and
>    Workflow
>    
> <https://github.com/hackerb9/M100LE/blob/main/.github/workflows/release.yaml>
>    for M100LE <https://github.com/hackerb9/M100LE/>).
>    3. Only half the screen is used.
>
>
Problem #1 is actually a bug in the Virtual T emulator!

[image: image.png]

Your Mouse in a Maze works fine on my actual Tandy 200.

--b9

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