I finally had some time to mess with this and it looks like yes, the tool they're using to generate the WAV files isn't exactly correct for what my T102 is expecting.
The same Japanese group released some code and earlier games as examples and I found this: https://github.com/inufuto/Cate_examples/blob/main/t100/mazy2/BinWav.csx By fiddling around with the file I was able to get the Tandy to load it, barely. The BASIC listing for LOADER is: > 10 CLEAR0,49408 > 20 CLOADM"SVELLA" > 30 CALL49408 ... which is pretty much what Brian talked about. Saving that same file back out the cassette interface revealed the cause of the problem: The generated WAV file the game author distributes is just a hair too fast. Maybe that's close enough for the tape header and file name, but the actual LOADER program barely makes it in, and the much longer machine language program is just totally unreadable. On Sat, Sep 13, 2025 at 10:43 PM Alex ... <[email protected]> wrote: > That's the exact model recorder I'm using, but I also tried playing it > from my phone's headphone jack to no avail. > > Probably whatever they are using to generate the WAV messed up. > > On Sat, Sep 13, 2025, 22:01 John R. Hogerhuis <[email protected]> wrote: > >> I gave loading a shot via my TASCAM DR-05 and had no luck. However I >> haven't used it in a while and I need to rebuild confidence in my >> cabling/adapters. >> >> -- John >> > -- Disclaimer: Any resemblance between the above views and those of my employer, my terminal, or the view out my window are purely coincidental. Any resemblance between the above and my own views is non-deterministic. The question of the existence of views in the absence of anyone to hold them is left as an exercise for the reader. The question of the existence of the reader is left as an exercise for the second god coefficient. (A discussion of non-orthogonal, non-integral polytheism is beyond the scope of this article.) Thanks /usr/games/fortune
