Hi, 

 

Is it possible to save the games as TEXT.BAS listings to share here?  

 

 

 

 

 

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            Sent from the Cyber7 

 

 

From: M100 On Behalf Of Alex ...
Sent: Monday, September 15, 2025 3:41 PM
To: [email protected]
Subject: Re: [M100] "Svellas" game for Tandy 100/200 (and more)

 

I finally had some time to mess with this and it looks like yes, the tool 
they're using to generate the WAV files isn't exactly correct for what my T102 
is expecting. 

The same Japanese group released some code and earlier games as examples and I 
found this: 
https://github.com/inufuto/Cate_examples/blob/main/t100/mazy2/BinWav.csx

By fiddling around with the file I was able to get the Tandy to load it, 
barely. The BASIC listing for LOADER is:

10 CLEAR0,49408

20 CLOADM"SVELLA"

30 CALL49408 

... which is pretty much what Brian talked about. Saving that same file back 
out the cassette interface revealed the cause of the problem:

The generated WAV file the game author distributes is just a hair too fast. 
Maybe that's close enough for the tape header and file name, but the actual 
LOADER program barely makes it in, and the much longer machine language program 
is just totally unreadable.

 

On Sat, Sep 13, 2025 at 10:43 PM Alex ... <[email protected] 
<mailto:[email protected]> > wrote:

That's the exact model recorder I'm using, but I also tried playing it from my 
phone's headphone jack to no avail.

 

Probably whatever they are using to generate the WAV messed up. 

 

On Sat, Sep 13, 2025, 22:01 John R. Hogerhuis <[email protected] 
<mailto:[email protected]> > wrote:

I gave loading a shot via my TASCAM DR-05 and had no luck.  However I haven't 
used it in a while and I need to rebuild confidence in my cabling/adapters.

 

-- John





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