Thanks for letting us know, David. Since I only have a Tandy 200, I appreciate 
it when programs adapt intelligently to the T200's bigger screen. I'm looking 
forward to getting home to try "crit" out!

I'm also intrigued by your "Space Invaders in ten lines of code" challenge. I 
wouldn't have thought it possible.

--b9

P.S. I see you have been writing BASIC games for years. How was your experience 
trying AI-assisted programming for the Model T?



On January 1, 2026 2:39:53 PM PST, David Plass <[email protected]> wrote:
>I felt like writing a game so I wrote a "Critical Mass/Chain Reaction" type
>game. I know it's not new but it was fun to write.
>
>Play against a friend, or against the computer (with 3 difficulty levels).
>
>Use up/down/left/right to pick a cell, then enter to drop a "pellet". If
>there are too many pellets (more than 1 in the corners, 2 on the edges, or
>3 internally), the cell "explodes" and spreads to the neighboring cells.
>
>Check it out at https://github.com/dplassgit/games/tree/trunk/t100/crit
>
>There's a version for the Tandy 100/102/200/M-10 and one for the NEC
>varieties.
>
>The Tandy version adapts for the 200 screen, using more screen real estate.
>
>Feel free to adapt/adopt/extend and/or file bugs.

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