I haven't finished "Space invaders in 10 lines of code" yet, oops. I'm planning on finishing it for this year's BASIC 10-liner contest: https://www.homeputerium.de
I had fun working with Google Gemini on some of the code for Crit, though it was a little pushy. It understood everything I was doing and was easily able to extend the code to what I wanted. (Full disclosure: I am a Google employee, but I get no additional compensation, consideration or assistance when using Gemini for personal projects.) On Thu, Jan 1, 2026 at 8:56 PM B9 <[email protected]> wrote: > Thanks for letting us know, David. Since I only have a Tandy 200, I > appreciate it when programs adapt intelligently to the T200's bigger > screen. I'm looking forward to getting home to try "crit" out! > > I'm also intrigued by your "Space Invaders in ten lines of code" > challenge. I wouldn't have thought it possible. > > --b9 > > P.S. I see you have been writing BASIC games for years. How was your > experience trying AI-assisted programming for the Model T? > > > > On January 1, 2026 2:39:53 PM PST, David Plass <[email protected]> wrote: > >> I felt like writing a game so I wrote a "Critical Mass/Chain Reaction" >> type game. I know it's not new but it was fun to write. >> >> Play against a friend, or against the computer (with 3 difficulty levels). >> >> Use up/down/left/right to pick a cell, then enter to drop a "pellet". If >> there are too many pellets (more than 1 in the corners, 2 on the edges, or >> 3 internally), the cell "explodes" and spreads to the neighboring cells. >> >> Check it out at https://github.com/dplassgit/games/tree/trunk/t100/crit >> >> There's a version for the Tandy 100/102/200/M-10 and one for the NEC >> varieties. >> >> The Tandy version adapts for the 200 screen, using more screen real >> estate. >> >> Feel free to adapt/adopt/extend and/or file bugs. >> >
