I haven't finished "Space invaders in 10 lines of code" yet, oops. I'm
planning on finishing it for this year's BASIC 10-liner contest:
https://www.homeputerium.de

I had fun working with Google Gemini on some of the code for Crit, though
it was a little pushy. It understood everything I was doing and was easily
able to extend the code to what I wanted.

(Full disclosure: I am a Google employee, but I get no additional
compensation, consideration or assistance when using Gemini for personal
projects.)

On Thu, Jan 1, 2026 at 8:56 PM B9 <[email protected]> wrote:

> Thanks for letting us know, David. Since I only have a Tandy 200, I
> appreciate it when programs adapt intelligently to the T200's bigger
> screen. I'm looking forward to getting home to try "crit" out!
>
> I'm also intrigued by your "Space Invaders in ten lines of code"
> challenge. I wouldn't have thought it possible.
>
> --b9
>
> P.S. I see you have been writing BASIC games for years. How was your
> experience trying AI-assisted programming for the Model T?
>
>
>
> On January 1, 2026 2:39:53 PM PST, David Plass <[email protected]> wrote:
>
>> I felt like writing a game so I wrote a "Critical Mass/Chain Reaction"
>> type game. I know it's not new but it was fun to write.
>>
>> Play against a friend, or against the computer (with 3 difficulty levels).
>>
>> Use up/down/left/right to pick a cell, then enter to drop a "pellet". If
>> there are too many pellets (more than 1 in the corners, 2 on the edges, or
>> 3 internally), the cell "explodes" and spreads to the neighboring cells.
>>
>> Check it out at https://github.com/dplassgit/games/tree/trunk/t100/crit
>>
>> There's a version for the Tandy 100/102/200/M-10 and one for the NEC
>> varieties.
>>
>> The Tandy version adapts for the 200 screen, using more screen real
>> estate.
>>
>> Feel free to adapt/adopt/extend and/or file bugs.
>>
>

Reply via email to